with constant name in `pre-patch' stage - Add explanatory comment on why do we want to link Boost libraries dynamically while I'm here
394 lines
18 KiB
Text
394 lines
18 KiB
Text
--- ../luxrays/include/luxrays/core/geometry/frame.h.orig
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+++ ../luxrays/include/luxrays/core/geometry/frame.h
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@@ -46,11 +46,11 @@ public:
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SetFromZ(z);
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}
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- Frame(const Normal &z) {
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+ Frame(const luxrays::Normal &z) {
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SetFromZ(Vector(z));
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}
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- void SetFromZ(const Normal &z) {
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+ void SetFromZ(const luxrays::Normal &z) {
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SetFromZ(Vector(z));
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}
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--- textures/bilerp.h.orig
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+++ textures/bilerp.h
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@@ -39,7 +39,7 @@ public:
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// BilerpTexture Public Methods
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BilerpFloatTexture(TextureMapping2D *m,
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float t00, float t01, float t10, float t11) :
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- Texture("BilerpFloatTexture-" + boost::lexical_cast<string>(this)) {
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+ lux::Texture<float>::Texture("BilerpFloatTexture-" + boost::lexical_cast<string>(this)) {
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mapping = m;
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v00 = t00;
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v01 = t01;
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@@ -87,7 +87,7 @@ public:
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BilerpSpectrumTexture(TextureMapping2D *m,
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const RGBColor &t00, const RGBColor &t01,
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const RGBColor &t10, const RGBColor &t11) :
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- Texture("BilerpSpectrumTexture-" + boost::lexical_cast<string>(this)) {
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+ lux::Texture<lux::SWCSpectrum>::Texture("BilerpSpectrumTexture-" + boost::lexical_cast<string>(this)) {
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mapping = m;
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v00 = t00;
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v01 = t01;
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@@ -145,7 +145,7 @@ public:
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const boost::shared_ptr<Texture<FresnelGeneral> > &t01,
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const boost::shared_ptr<Texture<FresnelGeneral> > &t10,
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const boost::shared_ptr<Texture<FresnelGeneral> > &t11) :
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- Texture("BilerpFresnelTexture-" + boost::lexical_cast<string>(this)) {
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+ lux::Texture<lux::FresnelGeneral>::Texture("BilerpFresnelTexture-" + boost::lexical_cast<string>(this)) {
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mapping = m;
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v00 = t00;
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v01 = t01;
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--- textures/blackbody.h.orig
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+++ textures/blackbody.h
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@@ -34,7 +34,7 @@ namespace lux
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class BlackBodyTexture : public Texture<SWCSpectrum> {
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public:
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// BlackBodyTexture Public Methods
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- BlackBodyTexture(float t) : Texture("BlackBodyTexture-" + boost::lexical_cast<string>(this)),
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+ BlackBodyTexture(float t) : lux::Texture<lux::SWCSpectrum>::Texture("BlackBodyTexture-" + boost::lexical_cast<string>(this)),
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BBSPD(t) { }
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virtual ~BlackBodyTexture() { }
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virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
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--- textures/blender_base.h.orig
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+++ textures/blender_base.h
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@@ -34,7 +34,7 @@ public:
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virtual ~BlenderTexture3D() { }
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BlenderTexture3D(const std::string &name, const Transform &tex2world, const ParamSet &tp,
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- short type) : Texture(name) {
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+ short type) : lux::Texture<float>::Texture(name) {
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// Read mapping coordinates
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mapping = TextureMapping3D::Create(tex2world, tp);
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tex1 = tp.GetFloatTexture("tex1", 0.f);
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--- textures/cauchytexture.h.orig
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+++ textures/cauchytexture.h
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@@ -35,7 +35,7 @@ class CauchyTexture : public Texture<Fre
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public:
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// ConstantTexture Public Methods
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CauchyTexture(float cauchya, float cauchyb) :
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- Texture("CauchyTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::FresnelGeneral>::Texture("CauchyTexture-" + boost::lexical_cast<string>(this)),
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fresnel(cauchya, cauchyb, 0.f), index(cauchya + cauchyb * 1e6f /
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(WAVELENGTH_END * WAVELENGTH_START)) { }
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virtual ~CauchyTexture() { }
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--- textures/checkerboard.h.orig
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+++ textures/checkerboard.h
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@@ -42,7 +42,7 @@ public:
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Checkerboard2D(TextureMapping2D *m,
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boost::shared_ptr<Texture<float> > &c1,
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boost::shared_ptr<Texture<float> > &c2, const string &aa) :
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- Texture("Checkerboard2D-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<float>::Texture("Checkerboard2D-" + boost::lexical_cast<string>(this)),
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tex1(c1), tex2(c2), mapping(m) {
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// Select anti-aliasing method for _Checkerboard2D_
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if (aa == "none")
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@@ -226,7 +226,7 @@ public:
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Checkerboard3D(TextureMapping3D *m,
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boost::shared_ptr<Texture<float> > &c1,
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boost::shared_ptr<Texture<float> > &c2) :
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- Texture("Checkerboard3D-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<float>::Texture("Checkerboard3D-" + boost::lexical_cast<string>(this)),
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tex1(c1), tex2(c2), mapping(m) { }
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virtual ~Checkerboard3D() { delete mapping; }
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virtual float Evaluate(const SpectrumWavelengths &sw,
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--- textures/cloud.h.orig
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+++ textures/cloud.h
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@@ -47,7 +47,7 @@ public:
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const u_int octaves, const float o, const float offset,
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const u_int numspheres, const float spheresize,
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TextureMapping3D *map) :
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- Texture("CloudTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<float>::Texture("CloudTexture-" + boost::lexical_cast<string>(this)),
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radius(r), numSpheres(numspheres), sphereSize(spheresize),
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sharpness(sharp), baseFlatness(baseflatness), variability(v),
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omega(o), firstNoiseScale(noiseScale), noiseOffset(offset),
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--- textures/colordepth.h.orig
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+++ textures/colordepth.h
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@@ -34,7 +34,7 @@ class ColorDepthTexture : public Texture
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public:
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// ColorDepthTexture Public Methods
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ColorDepthTexture(float t, boost::shared_ptr<Texture<SWCSpectrum> > &c) :
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- Texture("ColorDepthTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::SWCSpectrum>::Texture("ColorDepthTexture-" + boost::lexical_cast<string>(this)),
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d(-max(1e-3f, t)), color(c) { }
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virtual ~ColorDepthTexture() { }
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virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
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--- textures/constant.h.orig
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+++ textures/constant.h
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@@ -36,7 +36,7 @@ class ConstantFloatTexture : public Text
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public:
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// ConstantTexture Public Methods
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ConstantFloatTexture(float v) :
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- Texture("ConstantFloatTexture-" + boost::lexical_cast<string>(this)), value(v) {
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+ lux::Texture<float>::Texture("ConstantFloatTexture-" + boost::lexical_cast<string>(this)), value(v) {
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AddFloatAttribute(*this, "value", "ConstantFloatTexture value", &ConstantFloatTexture::value);
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}
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virtual ~ConstantFloatTexture() { }
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@@ -60,7 +60,7 @@ class ConstantRGBColorTexture : public T
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public:
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// ConstantTexture Public Methods
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ConstantRGBColorTexture(const RGBColor &s) :
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- Texture("ConstantRGBColorTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::SWCSpectrum>::Texture("ConstantRGBColorTexture-" + boost::lexical_cast<string>(this)),
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color(s) {
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RGBSPD = new RGBReflSPD(color);
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@@ -99,7 +99,7 @@ class ConstantFresnelTexture : public Te
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public:
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// ConstantTexture Public Methods
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ConstantFresnelTexture(float v) :
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- Texture("ConstantFresnelTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::FresnelGeneral>::Texture("ConstantFresnelTexture-" + boost::lexical_cast<string>(this)),
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value(DIELECTRIC_FRESNEL, SWCSpectrum(v), 0.f), val(v) {
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AddFloatAttribute(*this, "value", "ConstantFresnelTexture value", &ConstantFresnelTexture::val);
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}
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--- textures/densitygrid.h.orig
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+++ textures/densitygrid.h
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@@ -39,7 +39,7 @@ public:
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// DensityGridTexture Public Methods
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DensityGridTexture(int x, int y, int z, const float *d,
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enum WrapMode w, TextureMapping3D *map) :
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- Texture("DensityGridTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<float>::Texture("DensityGridTexture-" + boost::lexical_cast<string>(this)),
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nx(x), ny(y), nz(z), wrapMode(w), mapping(map) {
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density.assign(d, d + nx * ny * nz);
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dMin = *std::min_element(density.begin(), density.end());
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--- textures/dots.h.orig
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+++ textures/dots.h
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@@ -37,7 +37,7 @@ public:
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// DotsTexture Public Methods
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DotsTexture(TextureMapping2D *m, boost::shared_ptr<Texture<float> > &c1,
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boost::shared_ptr<Texture<float> > &c2) :
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- Texture("DotsTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<float>::Texture("DotsTexture-" + boost::lexical_cast<string>(this)),
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outsideDot(c1), insideDot(c2), mapping(m) { }
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virtual ~DotsTexture() { delete mapping; }
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virtual float Evaluate(const SpectrumWavelengths &sw,
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--- textures/equalenergy.h.orig
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+++ textures/equalenergy.h
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@@ -35,7 +35,7 @@ class EqualEnergyTexture : public Textur
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public:
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// EqualEnergyTexture Public Methods
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EqualEnergyTexture(float t) :
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- Texture("EqualEnergyTexture-" + boost::lexical_cast<string>(this)), e(t) { }
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+ lux::Texture<lux::SWCSpectrum>::Texture("EqualEnergyTexture-" + boost::lexical_cast<string>(this)), e(t) { }
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virtual ~EqualEnergyTexture() { }
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virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
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const DifferentialGeometry &) const {
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--- textures/exponential.h.orig
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+++ textures/exponential.h
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@@ -36,7 +36,7 @@ public:
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// ExponentialTexture Public Methods
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ExponentialTexture(const Point &o, const Vector &up, float d,
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TextureMapping3D *map) :
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- Texture("ExponentialTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<float>::Texture("ExponentialTexture-" + boost::lexical_cast<string>(this)),
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origin(o), upDir(up), decay(d), mapping(map) { }
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virtual ~ExponentialTexture() { delete mapping; }
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virtual float Evaluate(const SpectrumWavelengths &sw,
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--- textures/fbm.h.orig
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+++ textures/fbm.h
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@@ -37,7 +37,7 @@ class FBmTexture : public Texture<float>
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public:
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// FBmTexture Public Methods
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FBmTexture(int oct, float roughness, TextureMapping3D *map) :
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- Texture("FBmTexture-" + boost::lexical_cast<string>(this)) {
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+ lux::Texture<float>::Texture("FBmTexture-" + boost::lexical_cast<string>(this)) {
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omega = roughness;
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octaves = oct;
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mapping = map;
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--- textures/frequencytexture.h.orig
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+++ textures/frequencytexture.h
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@@ -35,7 +35,7 @@ class FrequencyTexture : public Texture<
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public:
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// FrequencyTexture Public Methods
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FrequencyTexture(float w, float p, float r)
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- : Texture("FrequencyTexture-" + boost::lexical_cast<string>(this)),
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+ : lux::Texture<lux::SWCSpectrum>::Texture("FrequencyTexture-" + boost::lexical_cast<string>(this)),
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FSPD(w, p, r) { }
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virtual ~FrequencyTexture() { }
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virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
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--- textures/fresnelcolor.h.orig
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+++ textures/fresnelcolor.h
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@@ -34,7 +34,7 @@ class FresnelColorTexture : public Textu
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public:
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// FresnelColorTexture Public Methods
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FresnelColorTexture(const boost::shared_ptr<Texture<SWCSpectrum> > &c) :
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- Texture("FresnelColorTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::FresnelGeneral>::Texture("FresnelColorTexture-" + boost::lexical_cast<string>(this)),
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color(c) { }
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virtual ~FresnelColorTexture() { }
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virtual FresnelGeneral Evaluate(const SpectrumWavelengths &sw,
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--- textures/gaussiantexture.h.orig
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+++ textures/gaussiantexture.h
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@@ -35,7 +35,7 @@ class GaussianTexture : public Texture<S
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public:
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// GaussianTexture Public Methods
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GaussianTexture(float m, float w, float r) :
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- Texture("GaussianTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::SWCSpectrum>::Texture("GaussianTexture-" + boost::lexical_cast<string>(this)),
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GSPD(m, w, r) { }
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virtual ~GaussianTexture() { }
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virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
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--- textures/harlequin.h.orig
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+++ textures/harlequin.h
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@@ -40,7 +40,7 @@ namespace lux
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class HarlequinTexture : public Texture<SWCSpectrum> {
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public:
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// Harlequin Public Methods
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- HarlequinTexture() : Texture("HarlequinTexture-" + boost::lexical_cast<string>(this)) {
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+ HarlequinTexture() : lux::Texture<lux::SWCSpectrum>::Texture("HarlequinTexture-" + boost::lexical_cast<string>(this)) {
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float c[3];
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for (int i = 0; i < HARLEQUIN_TEXTURE_PALETTE_SIZE; i++) {
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c[0] = RadicalInverse(i * COLOR_SAMPLES + 1, 2);
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--- textures/hitpointcolor.h.orig
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+++ textures/hitpointcolor.h
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@@ -34,7 +34,7 @@ namespace lux
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class HitPointAlphaTexture : public Texture<float> {
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public:
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HitPointAlphaTexture() :
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- Texture("HitPointAlphaTexture-" + boost::lexical_cast<string>(this)) { }
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+ lux::Texture<float>::Texture("HitPointAlphaTexture-" + boost::lexical_cast<string>(this)) { }
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virtual ~HitPointAlphaTexture() { }
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virtual float Evaluate(const SpectrumWavelengths &sw,
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const DifferentialGeometry &dgs) const {
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@@ -58,7 +58,7 @@ public:
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class HitPointRGBColorTexture : public Texture<SWCSpectrum> {
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public:
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HitPointRGBColorTexture() :
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- Texture("HitPointRGBColorTexture-" + boost::lexical_cast<string>(this)) { }
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+ lux::Texture<lux::SWCSpectrum>::Texture("HitPointRGBColorTexture-" + boost::lexical_cast<string>(this)) { }
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virtual ~HitPointRGBColorTexture() { }
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virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
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const DifferentialGeometry &dgs) const {
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@@ -83,7 +83,7 @@ public:
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class HitPointGreyTexture : public Texture<float> {
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public:
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HitPointGreyTexture(const u_int ch) :
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- Texture("HitPointGreyTexture-" + boost::lexical_cast<string>(this)), channel(ch) { }
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+ lux::Texture<float>::Texture("HitPointGreyTexture-" + boost::lexical_cast<string>(this)), channel(ch) { }
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virtual ~HitPointGreyTexture() { }
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virtual float Evaluate(const SpectrumWavelengths &sw,
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const DifferentialGeometry &dgs) const {
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--- textures/imagemap.h.orig
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+++ textures/imagemap.h
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@@ -112,7 +112,7 @@ class ImageFloatTexture : public Texture
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public:
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// ImageFloatTexture Public Methods
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ImageFloatTexture(const TexInfo &texInfo, TextureMapping2D *m, Channel ch) :
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- Texture("ImageFloatTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<float>::Texture("ImageFloatTexture-" + boost::lexical_cast<string>(this)),
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ImageTexture(texInfo, m) { channel = ch; }
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virtual ~ImageFloatTexture() { }
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@@ -152,7 +152,7 @@ class ImageSpectrumTexture : public Text
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public:
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// ImageSpectrumTexture Public Methods
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ImageSpectrumTexture(const TexInfo &texInfo, TextureMapping2D *m) :
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- Texture("ImageSpectrumTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::SWCSpectrum>::Texture("ImageSpectrumTexture-" + boost::lexical_cast<string>(this)),
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ImageTexture(texInfo, m), isIlluminant(false) { }
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virtual ~ImageSpectrumTexture() { }
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@@ -200,7 +200,7 @@ class NormalMapTexture : public Texture<
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public:
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// NormalMapTexture Public Methods
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NormalMapTexture(const TexInfo &texInfo, TextureMapping2D *m) :
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- Texture("NormalMapTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<float>::Texture("NormalMapTexture-" + boost::lexical_cast<string>(this)),
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ImageTexture(texInfo, m) { }
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virtual ~NormalMapTexture() { }
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--- textures/irregulardata.h.orig
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+++ textures/irregulardata.h
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@@ -36,7 +36,7 @@ public:
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// IrregularDataSpectrumTexture Public Methods
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IrregularDataTexture(u_int n, const float *wl, const float *data,
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float resolution = 5.f) :
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- Texture("IrregularDataTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::SWCSpectrum>::Texture("IrregularDataTexture-" + boost::lexical_cast<string>(this)),
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SPD(wl, data, n, resolution) { }
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virtual ~IrregularDataTexture() { }
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virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
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--- textures/marble.h.orig
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+++ textures/marble.h
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@@ -39,7 +39,7 @@ public:
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// MarbleTexture Public Methods
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virtual ~MarbleTexture() { delete mapping; }
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MarbleTexture(int oct, float roughness, float sc, float var,
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- TextureMapping3D *map) : Texture("MarbleTexture-" + boost::lexical_cast<string>(this)) {
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+ TextureMapping3D *map) : lux::Texture<lux::SWCSpectrum>::Texture("MarbleTexture-" + boost::lexical_cast<string>(this)) {
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omega = roughness;
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octaves = oct;
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mapping = map;
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--- textures/regulardata.h.orig
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+++ textures/regulardata.h
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@@ -35,7 +35,7 @@ class RegularDataTexture : public Textur
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public:
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// RegularDataSpectrumTexture Public Methods
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RegularDataTexture(float s, float e, u_int n, const float *data)
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- : Texture("RegularDataTexture-" + boost::lexical_cast<string>(this)),
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+ : lux::Texture<lux::SWCSpectrum>::Texture("RegularDataTexture-" + boost::lexical_cast<string>(this)),
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SPD(data, s, e, n) { }
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virtual ~RegularDataTexture() { }
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virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
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--- textures/sellmeiertexture.h.orig
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+++ textures/sellmeiertexture.h
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@@ -36,7 +36,7 @@ class SellmeierTexture : public Texture<
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public:
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// SellmeierTexture Public Methods
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SellmeierTexture(float a_, u_int n, const float *b_, const float *c_) :
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- Texture("SellmeierTexture-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::FresnelGeneral>::Texture("SellmeierTexture-" + boost::lexical_cast<string>(this)),
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b(b_, b_ + n), c(c_, c_ + n), a(a_) {
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// Sellmeier expects wavelength in µm but we have it in nm
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for (u_int i = 0; i < n; ++i)
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--- textures/tabulatedfresnel.h.orig
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+++ textures/tabulatedfresnel.h
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@@ -37,7 +37,7 @@ public:
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// TabulatedFresnel Public Methods
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TabulatedFresnel(const vector<float> &wl, const vector<float> &n,
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const vector<float> &k) :
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- Texture("TabulatedFresnel-" + boost::lexical_cast<string>(this)),
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+ lux::Texture<lux::FresnelGeneral>::Texture("TabulatedFresnel-" + boost::lexical_cast<string>(this)),
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N(&wl[0], &n[0], wl.size()), K(&wl[0], &k[0], wl.size()),
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index(N.Filter()) { }
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virtual ~TabulatedFresnel() { }
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--- textures/uv.h.orig
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+++ textures/uv.h
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@@ -36,7 +36,7 @@ namespace lux
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class UVTexture : public Texture<SWCSpectrum> {
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public:
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// UVTexture Public Methods
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- UVTexture(TextureMapping2D *m) : Texture("UVTexture-" + boost::lexical_cast<string>(this)) {
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+ UVTexture(TextureMapping2D *m) : lux::Texture<lux::SWCSpectrum>::Texture("UVTexture-" + boost::lexical_cast<string>(this)) {
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mapping = m;
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}
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virtual ~UVTexture() {
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--- textures/windy.h.orig
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+++ textures/windy.h
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@@ -37,7 +37,7 @@ class WindyTexture : public Texture<floa
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public:
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// WindyTexture Public Methods
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WindyTexture(TextureMapping3D *map) :
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- Texture("WindyTexture-" + boost::lexical_cast<string>(this)) { mapping = map; }
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+ lux::Texture<float>::Texture("WindyTexture-" + boost::lexical_cast<string>(this)) { mapping = map; }
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virtual ~WindyTexture() { delete mapping; }
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virtual float Evaluate(const SpectrumWavelengths &sw,
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const DifferentialGeometry &dg) const {
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--- textures/wrinkled.h.orig
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+++ textures/wrinkled.h
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@@ -37,7 +37,7 @@ class WrinkledTexture : public Texture<f
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public:
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// WrinkledTexture Public Methods
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WrinkledTexture(int oct, float roughness, TextureMapping3D *map) :
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- Texture("WrinkledTexture-" + boost::lexical_cast<string>(this)) {
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+ lux::Texture<float>::Texture("WrinkledTexture-" + boost::lexical_cast<string>(this)) {
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omega = roughness;
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octaves = oct;
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mapping = map;
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