freebsd-ports/graphics/luxrender/files/patch-gcc42-fixes
Alexey Dokuchaev 97fd07900e - Do not embed revision hashes inside patches by creating a symlink
with constant name in `pre-patch' stage
- Add explanatory comment on why do we want to link Boost libraries
  dynamically while I'm here
2015-08-26 08:57:33 +00:00

394 lines
18 KiB
Text

--- ../luxrays/include/luxrays/core/geometry/frame.h.orig
+++ ../luxrays/include/luxrays/core/geometry/frame.h
@@ -46,11 +46,11 @@ public:
SetFromZ(z);
}
- Frame(const Normal &z) {
+ Frame(const luxrays::Normal &z) {
SetFromZ(Vector(z));
}
- void SetFromZ(const Normal &z) {
+ void SetFromZ(const luxrays::Normal &z) {
SetFromZ(Vector(z));
}
--- textures/bilerp.h.orig
+++ textures/bilerp.h
@@ -39,7 +39,7 @@ public:
// BilerpTexture Public Methods
BilerpFloatTexture(TextureMapping2D *m,
float t00, float t01, float t10, float t11) :
- Texture("BilerpFloatTexture-" + boost::lexical_cast<string>(this)) {
+ lux::Texture<float>::Texture("BilerpFloatTexture-" + boost::lexical_cast<string>(this)) {
mapping = m;
v00 = t00;
v01 = t01;
@@ -87,7 +87,7 @@ public:
BilerpSpectrumTexture(TextureMapping2D *m,
const RGBColor &t00, const RGBColor &t01,
const RGBColor &t10, const RGBColor &t11) :
- Texture("BilerpSpectrumTexture-" + boost::lexical_cast<string>(this)) {
+ lux::Texture<lux::SWCSpectrum>::Texture("BilerpSpectrumTexture-" + boost::lexical_cast<string>(this)) {
mapping = m;
v00 = t00;
v01 = t01;
@@ -145,7 +145,7 @@ public:
const boost::shared_ptr<Texture<FresnelGeneral> > &t01,
const boost::shared_ptr<Texture<FresnelGeneral> > &t10,
const boost::shared_ptr<Texture<FresnelGeneral> > &t11) :
- Texture("BilerpFresnelTexture-" + boost::lexical_cast<string>(this)) {
+ lux::Texture<lux::FresnelGeneral>::Texture("BilerpFresnelTexture-" + boost::lexical_cast<string>(this)) {
mapping = m;
v00 = t00;
v01 = t01;
--- textures/blackbody.h.orig
+++ textures/blackbody.h
@@ -34,7 +34,7 @@ namespace lux
class BlackBodyTexture : public Texture<SWCSpectrum> {
public:
// BlackBodyTexture Public Methods
- BlackBodyTexture(float t) : Texture("BlackBodyTexture-" + boost::lexical_cast<string>(this)),
+ BlackBodyTexture(float t) : lux::Texture<lux::SWCSpectrum>::Texture("BlackBodyTexture-" + boost::lexical_cast<string>(this)),
BBSPD(t) { }
virtual ~BlackBodyTexture() { }
virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
--- textures/blender_base.h.orig
+++ textures/blender_base.h
@@ -34,7 +34,7 @@ public:
virtual ~BlenderTexture3D() { }
BlenderTexture3D(const std::string &name, const Transform &tex2world, const ParamSet &tp,
- short type) : Texture(name) {
+ short type) : lux::Texture<float>::Texture(name) {
// Read mapping coordinates
mapping = TextureMapping3D::Create(tex2world, tp);
tex1 = tp.GetFloatTexture("tex1", 0.f);
--- textures/cauchytexture.h.orig
+++ textures/cauchytexture.h
@@ -35,7 +35,7 @@ class CauchyTexture : public Texture<Fre
public:
// ConstantTexture Public Methods
CauchyTexture(float cauchya, float cauchyb) :
- Texture("CauchyTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::FresnelGeneral>::Texture("CauchyTexture-" + boost::lexical_cast<string>(this)),
fresnel(cauchya, cauchyb, 0.f), index(cauchya + cauchyb * 1e6f /
(WAVELENGTH_END * WAVELENGTH_START)) { }
virtual ~CauchyTexture() { }
--- textures/checkerboard.h.orig
+++ textures/checkerboard.h
@@ -42,7 +42,7 @@ public:
Checkerboard2D(TextureMapping2D *m,
boost::shared_ptr<Texture<float> > &c1,
boost::shared_ptr<Texture<float> > &c2, const string &aa) :
- Texture("Checkerboard2D-" + boost::lexical_cast<string>(this)),
+ lux::Texture<float>::Texture("Checkerboard2D-" + boost::lexical_cast<string>(this)),
tex1(c1), tex2(c2), mapping(m) {
// Select anti-aliasing method for _Checkerboard2D_
if (aa == "none")
@@ -226,7 +226,7 @@ public:
Checkerboard3D(TextureMapping3D *m,
boost::shared_ptr<Texture<float> > &c1,
boost::shared_ptr<Texture<float> > &c2) :
- Texture("Checkerboard3D-" + boost::lexical_cast<string>(this)),
+ lux::Texture<float>::Texture("Checkerboard3D-" + boost::lexical_cast<string>(this)),
tex1(c1), tex2(c2), mapping(m) { }
virtual ~Checkerboard3D() { delete mapping; }
virtual float Evaluate(const SpectrumWavelengths &sw,
--- textures/cloud.h.orig
+++ textures/cloud.h
@@ -47,7 +47,7 @@ public:
const u_int octaves, const float o, const float offset,
const u_int numspheres, const float spheresize,
TextureMapping3D *map) :
- Texture("CloudTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<float>::Texture("CloudTexture-" + boost::lexical_cast<string>(this)),
radius(r), numSpheres(numspheres), sphereSize(spheresize),
sharpness(sharp), baseFlatness(baseflatness), variability(v),
omega(o), firstNoiseScale(noiseScale), noiseOffset(offset),
--- textures/colordepth.h.orig
+++ textures/colordepth.h
@@ -34,7 +34,7 @@ class ColorDepthTexture : public Texture
public:
// ColorDepthTexture Public Methods
ColorDepthTexture(float t, boost::shared_ptr<Texture<SWCSpectrum> > &c) :
- Texture("ColorDepthTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::SWCSpectrum>::Texture("ColorDepthTexture-" + boost::lexical_cast<string>(this)),
d(-max(1e-3f, t)), color(c) { }
virtual ~ColorDepthTexture() { }
virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
--- textures/constant.h.orig
+++ textures/constant.h
@@ -36,7 +36,7 @@ class ConstantFloatTexture : public Text
public:
// ConstantTexture Public Methods
ConstantFloatTexture(float v) :
- Texture("ConstantFloatTexture-" + boost::lexical_cast<string>(this)), value(v) {
+ lux::Texture<float>::Texture("ConstantFloatTexture-" + boost::lexical_cast<string>(this)), value(v) {
AddFloatAttribute(*this, "value", "ConstantFloatTexture value", &ConstantFloatTexture::value);
}
virtual ~ConstantFloatTexture() { }
@@ -60,7 +60,7 @@ class ConstantRGBColorTexture : public T
public:
// ConstantTexture Public Methods
ConstantRGBColorTexture(const RGBColor &s) :
- Texture("ConstantRGBColorTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::SWCSpectrum>::Texture("ConstantRGBColorTexture-" + boost::lexical_cast<string>(this)),
color(s) {
RGBSPD = new RGBReflSPD(color);
@@ -99,7 +99,7 @@ class ConstantFresnelTexture : public Te
public:
// ConstantTexture Public Methods
ConstantFresnelTexture(float v) :
- Texture("ConstantFresnelTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::FresnelGeneral>::Texture("ConstantFresnelTexture-" + boost::lexical_cast<string>(this)),
value(DIELECTRIC_FRESNEL, SWCSpectrum(v), 0.f), val(v) {
AddFloatAttribute(*this, "value", "ConstantFresnelTexture value", &ConstantFresnelTexture::val);
}
--- textures/densitygrid.h.orig
+++ textures/densitygrid.h
@@ -39,7 +39,7 @@ public:
// DensityGridTexture Public Methods
DensityGridTexture(int x, int y, int z, const float *d,
enum WrapMode w, TextureMapping3D *map) :
- Texture("DensityGridTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<float>::Texture("DensityGridTexture-" + boost::lexical_cast<string>(this)),
nx(x), ny(y), nz(z), wrapMode(w), mapping(map) {
density.assign(d, d + nx * ny * nz);
dMin = *std::min_element(density.begin(), density.end());
--- textures/dots.h.orig
+++ textures/dots.h
@@ -37,7 +37,7 @@ public:
// DotsTexture Public Methods
DotsTexture(TextureMapping2D *m, boost::shared_ptr<Texture<float> > &c1,
boost::shared_ptr<Texture<float> > &c2) :
- Texture("DotsTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<float>::Texture("DotsTexture-" + boost::lexical_cast<string>(this)),
outsideDot(c1), insideDot(c2), mapping(m) { }
virtual ~DotsTexture() { delete mapping; }
virtual float Evaluate(const SpectrumWavelengths &sw,
--- textures/equalenergy.h.orig
+++ textures/equalenergy.h
@@ -35,7 +35,7 @@ class EqualEnergyTexture : public Textur
public:
// EqualEnergyTexture Public Methods
EqualEnergyTexture(float t) :
- Texture("EqualEnergyTexture-" + boost::lexical_cast<string>(this)), e(t) { }
+ lux::Texture<lux::SWCSpectrum>::Texture("EqualEnergyTexture-" + boost::lexical_cast<string>(this)), e(t) { }
virtual ~EqualEnergyTexture() { }
virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
const DifferentialGeometry &) const {
--- textures/exponential.h.orig
+++ textures/exponential.h
@@ -36,7 +36,7 @@ public:
// ExponentialTexture Public Methods
ExponentialTexture(const Point &o, const Vector &up, float d,
TextureMapping3D *map) :
- Texture("ExponentialTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<float>::Texture("ExponentialTexture-" + boost::lexical_cast<string>(this)),
origin(o), upDir(up), decay(d), mapping(map) { }
virtual ~ExponentialTexture() { delete mapping; }
virtual float Evaluate(const SpectrumWavelengths &sw,
--- textures/fbm.h.orig
+++ textures/fbm.h
@@ -37,7 +37,7 @@ class FBmTexture : public Texture<float>
public:
// FBmTexture Public Methods
FBmTexture(int oct, float roughness, TextureMapping3D *map) :
- Texture("FBmTexture-" + boost::lexical_cast<string>(this)) {
+ lux::Texture<float>::Texture("FBmTexture-" + boost::lexical_cast<string>(this)) {
omega = roughness;
octaves = oct;
mapping = map;
--- textures/frequencytexture.h.orig
+++ textures/frequencytexture.h
@@ -35,7 +35,7 @@ class FrequencyTexture : public Texture<
public:
// FrequencyTexture Public Methods
FrequencyTexture(float w, float p, float r)
- : Texture("FrequencyTexture-" + boost::lexical_cast<string>(this)),
+ : lux::Texture<lux::SWCSpectrum>::Texture("FrequencyTexture-" + boost::lexical_cast<string>(this)),
FSPD(w, p, r) { }
virtual ~FrequencyTexture() { }
virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
--- textures/fresnelcolor.h.orig
+++ textures/fresnelcolor.h
@@ -34,7 +34,7 @@ class FresnelColorTexture : public Textu
public:
// FresnelColorTexture Public Methods
FresnelColorTexture(const boost::shared_ptr<Texture<SWCSpectrum> > &c) :
- Texture("FresnelColorTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::FresnelGeneral>::Texture("FresnelColorTexture-" + boost::lexical_cast<string>(this)),
color(c) { }
virtual ~FresnelColorTexture() { }
virtual FresnelGeneral Evaluate(const SpectrumWavelengths &sw,
--- textures/gaussiantexture.h.orig
+++ textures/gaussiantexture.h
@@ -35,7 +35,7 @@ class GaussianTexture : public Texture<S
public:
// GaussianTexture Public Methods
GaussianTexture(float m, float w, float r) :
- Texture("GaussianTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::SWCSpectrum>::Texture("GaussianTexture-" + boost::lexical_cast<string>(this)),
GSPD(m, w, r) { }
virtual ~GaussianTexture() { }
virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
--- textures/harlequin.h.orig
+++ textures/harlequin.h
@@ -40,7 +40,7 @@ namespace lux
class HarlequinTexture : public Texture<SWCSpectrum> {
public:
// Harlequin Public Methods
- HarlequinTexture() : Texture("HarlequinTexture-" + boost::lexical_cast<string>(this)) {
+ HarlequinTexture() : lux::Texture<lux::SWCSpectrum>::Texture("HarlequinTexture-" + boost::lexical_cast<string>(this)) {
float c[3];
for (int i = 0; i < HARLEQUIN_TEXTURE_PALETTE_SIZE; i++) {
c[0] = RadicalInverse(i * COLOR_SAMPLES + 1, 2);
--- textures/hitpointcolor.h.orig
+++ textures/hitpointcolor.h
@@ -34,7 +34,7 @@ namespace lux
class HitPointAlphaTexture : public Texture<float> {
public:
HitPointAlphaTexture() :
- Texture("HitPointAlphaTexture-" + boost::lexical_cast<string>(this)) { }
+ lux::Texture<float>::Texture("HitPointAlphaTexture-" + boost::lexical_cast<string>(this)) { }
virtual ~HitPointAlphaTexture() { }
virtual float Evaluate(const SpectrumWavelengths &sw,
const DifferentialGeometry &dgs) const {
@@ -58,7 +58,7 @@ public:
class HitPointRGBColorTexture : public Texture<SWCSpectrum> {
public:
HitPointRGBColorTexture() :
- Texture("HitPointRGBColorTexture-" + boost::lexical_cast<string>(this)) { }
+ lux::Texture<lux::SWCSpectrum>::Texture("HitPointRGBColorTexture-" + boost::lexical_cast<string>(this)) { }
virtual ~HitPointRGBColorTexture() { }
virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
const DifferentialGeometry &dgs) const {
@@ -83,7 +83,7 @@ public:
class HitPointGreyTexture : public Texture<float> {
public:
HitPointGreyTexture(const u_int ch) :
- Texture("HitPointGreyTexture-" + boost::lexical_cast<string>(this)), channel(ch) { }
+ lux::Texture<float>::Texture("HitPointGreyTexture-" + boost::lexical_cast<string>(this)), channel(ch) { }
virtual ~HitPointGreyTexture() { }
virtual float Evaluate(const SpectrumWavelengths &sw,
const DifferentialGeometry &dgs) const {
--- textures/imagemap.h.orig
+++ textures/imagemap.h
@@ -112,7 +112,7 @@ class ImageFloatTexture : public Texture
public:
// ImageFloatTexture Public Methods
ImageFloatTexture(const TexInfo &texInfo, TextureMapping2D *m, Channel ch) :
- Texture("ImageFloatTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<float>::Texture("ImageFloatTexture-" + boost::lexical_cast<string>(this)),
ImageTexture(texInfo, m) { channel = ch; }
virtual ~ImageFloatTexture() { }
@@ -152,7 +152,7 @@ class ImageSpectrumTexture : public Text
public:
// ImageSpectrumTexture Public Methods
ImageSpectrumTexture(const TexInfo &texInfo, TextureMapping2D *m) :
- Texture("ImageSpectrumTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::SWCSpectrum>::Texture("ImageSpectrumTexture-" + boost::lexical_cast<string>(this)),
ImageTexture(texInfo, m), isIlluminant(false) { }
virtual ~ImageSpectrumTexture() { }
@@ -200,7 +200,7 @@ class NormalMapTexture : public Texture<
public:
// NormalMapTexture Public Methods
NormalMapTexture(const TexInfo &texInfo, TextureMapping2D *m) :
- Texture("NormalMapTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<float>::Texture("NormalMapTexture-" + boost::lexical_cast<string>(this)),
ImageTexture(texInfo, m) { }
virtual ~NormalMapTexture() { }
--- textures/irregulardata.h.orig
+++ textures/irregulardata.h
@@ -36,7 +36,7 @@ public:
// IrregularDataSpectrumTexture Public Methods
IrregularDataTexture(u_int n, const float *wl, const float *data,
float resolution = 5.f) :
- Texture("IrregularDataTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::SWCSpectrum>::Texture("IrregularDataTexture-" + boost::lexical_cast<string>(this)),
SPD(wl, data, n, resolution) { }
virtual ~IrregularDataTexture() { }
virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
--- textures/marble.h.orig
+++ textures/marble.h
@@ -39,7 +39,7 @@ public:
// MarbleTexture Public Methods
virtual ~MarbleTexture() { delete mapping; }
MarbleTexture(int oct, float roughness, float sc, float var,
- TextureMapping3D *map) : Texture("MarbleTexture-" + boost::lexical_cast<string>(this)) {
+ TextureMapping3D *map) : lux::Texture<lux::SWCSpectrum>::Texture("MarbleTexture-" + boost::lexical_cast<string>(this)) {
omega = roughness;
octaves = oct;
mapping = map;
--- textures/regulardata.h.orig
+++ textures/regulardata.h
@@ -35,7 +35,7 @@ class RegularDataTexture : public Textur
public:
// RegularDataSpectrumTexture Public Methods
RegularDataTexture(float s, float e, u_int n, const float *data)
- : Texture("RegularDataTexture-" + boost::lexical_cast<string>(this)),
+ : lux::Texture<lux::SWCSpectrum>::Texture("RegularDataTexture-" + boost::lexical_cast<string>(this)),
SPD(data, s, e, n) { }
virtual ~RegularDataTexture() { }
virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw,
--- textures/sellmeiertexture.h.orig
+++ textures/sellmeiertexture.h
@@ -36,7 +36,7 @@ class SellmeierTexture : public Texture<
public:
// SellmeierTexture Public Methods
SellmeierTexture(float a_, u_int n, const float *b_, const float *c_) :
- Texture("SellmeierTexture-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::FresnelGeneral>::Texture("SellmeierTexture-" + boost::lexical_cast<string>(this)),
b(b_, b_ + n), c(c_, c_ + n), a(a_) {
// Sellmeier expects wavelength in µm but we have it in nm
for (u_int i = 0; i < n; ++i)
--- textures/tabulatedfresnel.h.orig
+++ textures/tabulatedfresnel.h
@@ -37,7 +37,7 @@ public:
// TabulatedFresnel Public Methods
TabulatedFresnel(const vector<float> &wl, const vector<float> &n,
const vector<float> &k) :
- Texture("TabulatedFresnel-" + boost::lexical_cast<string>(this)),
+ lux::Texture<lux::FresnelGeneral>::Texture("TabulatedFresnel-" + boost::lexical_cast<string>(this)),
N(&wl[0], &n[0], wl.size()), K(&wl[0], &k[0], wl.size()),
index(N.Filter()) { }
virtual ~TabulatedFresnel() { }
--- textures/uv.h.orig
+++ textures/uv.h
@@ -36,7 +36,7 @@ namespace lux
class UVTexture : public Texture<SWCSpectrum> {
public:
// UVTexture Public Methods
- UVTexture(TextureMapping2D *m) : Texture("UVTexture-" + boost::lexical_cast<string>(this)) {
+ UVTexture(TextureMapping2D *m) : lux::Texture<lux::SWCSpectrum>::Texture("UVTexture-" + boost::lexical_cast<string>(this)) {
mapping = m;
}
virtual ~UVTexture() {
--- textures/windy.h.orig
+++ textures/windy.h
@@ -37,7 +37,7 @@ class WindyTexture : public Texture<floa
public:
// WindyTexture Public Methods
WindyTexture(TextureMapping3D *map) :
- Texture("WindyTexture-" + boost::lexical_cast<string>(this)) { mapping = map; }
+ lux::Texture<float>::Texture("WindyTexture-" + boost::lexical_cast<string>(this)) { mapping = map; }
virtual ~WindyTexture() { delete mapping; }
virtual float Evaluate(const SpectrumWavelengths &sw,
const DifferentialGeometry &dg) const {
--- textures/wrinkled.h.orig
+++ textures/wrinkled.h
@@ -37,7 +37,7 @@ class WrinkledTexture : public Texture<f
public:
// WrinkledTexture Public Methods
WrinkledTexture(int oct, float roughness, TextureMapping3D *map) :
- Texture("WrinkledTexture-" + boost::lexical_cast<string>(this)) {
+ lux::Texture<float>::Texture("WrinkledTexture-" + boost::lexical_cast<string>(this)) {
omega = roughness;
octaves = oct;
mapping = map;