eeda7dda12
make way for a port of NetHack 3.6.0. . Add a note to updating on how to preserve save and bones files. PR: 205255 Submitted by: groot@kde.org (partially)
38 lines
1.3 KiB
Groff
38 lines
1.3 KiB
Groff
--- doc/nethack.6.orig 2003-12-07 15:39:13.000000000 -0800
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+++ doc/nethack.6 2015-12-27 14:12:43.428436000 -0800
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@@ -5,7 +5,7 @@
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.SH SYNOPSIS
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.na
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.hy 0
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-.B nethack
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+.B %%HACKNAME%%
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[
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.B \-d
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.I directory
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@@ -197,7 +197,7 @@
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supplies a directory which is to serve as the playground.
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It overrides the value from NETHACKDIR, HACKDIR,
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or the directory specified by the game administrator during compilation
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-(usually /usr/games/lib/nethackdir).
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+(usually %%HACKDIR%%).
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This option is usually only useful to the game administrator.
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The playground must contain several auxiliary files such as help files,
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the list of top scorers, and a subdirectory
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@@ -222,7 +222,7 @@
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distinction, as he may eventually release a new version of his own.
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.SH FILES
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.PP
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-All files are in the playground, normally /usr/games/lib/nethackdir.
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+All files are in the playground, normally %%HACKDIR%%.
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If DLB was defined during the compile, the data files and special levels
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will be inside a larger file, normally nhdat, instead of being separate
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files.
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@@ -295,7 +295,7 @@
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In addition, SHOPTYPE is used in debugging (wizard) mode.
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.SH "SEE ALSO"
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.PP
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-dgn_comp(6), lev_comp(6), recover(6)
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+dgn_comp%%HACKEXT%%(6), lev_comp%%HACKEXT%%(6), recover%%HACKEXT%%(6)
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.SH BUGS
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.PP
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Probably infinite.
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