freebsd-ports/games/nethack34/files/patch-nethack.6
Greg Lewis eeda7dda12 . Modify the nethack34 port to install itself in a versionsed fashion to
make way for a port of NetHack 3.6.0.
. Add a note to updating on how to preserve save and bones files.

PR:		205255
Submitted by:	groot@kde.org (partially)
2015-12-27 23:05:19 +00:00

38 lines
1.3 KiB
Groff

--- doc/nethack.6.orig 2003-12-07 15:39:13.000000000 -0800
+++ doc/nethack.6 2015-12-27 14:12:43.428436000 -0800
@@ -5,7 +5,7 @@
.SH SYNOPSIS
.na
.hy 0
-.B nethack
+.B %%HACKNAME%%
[
.B \-d
.I directory
@@ -197,7 +197,7 @@
supplies a directory which is to serve as the playground.
It overrides the value from NETHACKDIR, HACKDIR,
or the directory specified by the game administrator during compilation
-(usually /usr/games/lib/nethackdir).
+(usually %%HACKDIR%%).
This option is usually only useful to the game administrator.
The playground must contain several auxiliary files such as help files,
the list of top scorers, and a subdirectory
@@ -222,7 +222,7 @@
distinction, as he may eventually release a new version of his own.
.SH FILES
.PP
-All files are in the playground, normally /usr/games/lib/nethackdir.
+All files are in the playground, normally %%HACKDIR%%.
If DLB was defined during the compile, the data files and special levels
will be inside a larger file, normally nhdat, instead of being separate
files.
@@ -295,7 +295,7 @@
In addition, SHOPTYPE is used in debugging (wizard) mode.
.SH "SEE ALSO"
.PP
-dgn_comp(6), lev_comp(6), recover(6)
+dgn_comp%%HACKEXT%%(6), lev_comp%%HACKEXT%%(6), recover%%HACKEXT%%(6)
.SH BUGS
.PP
Probably infinite.