freebsd-ports/games/sdlquake2/Makefile
2015-11-09 12:59:03 +00:00

56 lines
1.4 KiB
Makefile

# Created by: alepulver
# $FreeBSD$
PORTNAME= sdlquake2
PORTVERSION= 0.1.4
PORTREVISION= 12
CATEGORIES= games
MASTER_SITES= http://koti.mbnet.fi/~turol/sdlquake2/
MAINTAINER= ports@FreeBSD.org
COMMENT= Combination of R1Q2 and R1GL with SDL code from Quake2Forge
BROKEN= unfetchable
USES= execinfo gmake tar:bzip2
OPTIONS_DEFINE= CLIENT DEDICATED GAME
OPTIONS_DEFAULT= CLIENT DEDICATED
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build a main game .so file
OPTIONS_SUB= yes
LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR=${LIBDIR:S/${PREFIX}\///}
.include "${.CURDIR}/../quake2-data/Makefile.include"
CLIENT_LIB_DEPENDS= libpng.so:${PORTSDIR}/graphics/png
CLIENT_USES= jpeg
CLIENT_USE= GL=yes
CLIENT_USE= SDL=sdl
CLIENT_MAKE_ENV= BUILD_CLIENT=YES
DEDICATED_MAKE_ENV= BUILD_DEDICATED=YES
GAME_MAKE_ENV= BUILD_GAME=YES
.include <bsd.port.options.mk>
do-install:
@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
.if ${PORT_OPTIONS:MCLIENT}
${INSTALL_PROGRAM} ${WRKSRC}/quake2 ${STAGEDIR}${PREFIX}/bin/${PORTNAME}
${INSTALL_PROGRAM} ${WRKSRC}/ref_sdlgl.so ${STAGEDIR}${LIBDIR}
.endif
.if ${PORT_OPTIONS:MDEDICATED}
${INSTALL_PROGRAM} ${WRKSRC}/q2ded ${STAGEDIR}${PREFIX}/bin/${PORTNAME}-ded
.endif
.if ${PORT_OPTIONS:MGAME}
${INSTALL_PROGRAM} ${WRKSRC}/baseq2/game.so ${STAGEDIR}${LIBDIR}/baseq2
.endif
.include <bsd.port.mk>