freebsd-ports/games/tenebrae/files/patch-glquake.h
Alejandro Pulver dc044fd8e7 - Fix mouse problems.
- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
  conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
  will be installed automatically, also quake-data installs the demo so
  tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.

PR:		ports/98783
Approved by:	maintainer (timeout)
2006-06-17 21:32:32 +00:00

46 lines
1.7 KiB
C

--- ./glquake.h.orig Sat Jun 10 12:08:13 2006
+++ ./glquake.h Sat Jun 10 12:08:13 2006
@@ -419,8 +419,8 @@
void R_TranslatePlayerSkin (int playernum);
void GL_Bind (int texnum);
-#ifndef _WIN32
-#define APIENTRY /* */
+#ifndef APIENTRY
+#define APIENTRY
#endif
#if !defined (__APPLE__) && !defined (MACOSX)
@@ -470,6 +470,9 @@
// ARB_texture_compression defines
#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
@@ -478,6 +481,8 @@
typedef void (APIENTRY *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRY *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
extern PFNGLSTENCILOPSEPARATEATIPROC qglStencilOpSeparateATI;
extern PFNGLSTENCILFUNCSEPARATEATIPROC qglStencilFuncSeparateATI;
@@ -1134,8 +1139,13 @@
// <AWE> There are some diffs with the function parameters. wgl stuff not present with MacOS X. -DC- and SDL
#if defined (__APPLE__) || defined (MACOSX) || defined(SDL) || defined (__glx__)
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei size, const GLvoid *pointer);
+
+#endif
extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC qglFlushVertexArrayRangeAPPLE;
extern PFNGLVERTEXARRAYRANGEAPPLEPROC qglVertexArrayRangeAPPLE;