freebsd-ports/games/vavoom/pkg-message
Kirill Ponomarev 78ac02537e Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.

Differences from original game:

* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;

PR:		ports/61765
Submitted by:	Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00

17 lines
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Text

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* In order to run Vavoom you will need original IWAD file from either:
* Doom, Doom II, TNT, Plutonia, Heretic, Hexen or Strife.
*
* Manually do the following:
* 1. Make directory for Vavoom data
* mkdir ${HOME}/vavoom
* 2. Copy Vavoom data into this directory
* cp -r %%DATADIR%%/basev ${HOME}/vavoom
* 3. Copy IWAD from original game here as well
* cp /where/is/doom.wad ${HOME}/vavoom
* 4. Execute Vavoom from directory with game data
* cd ${HOME}/vavoom && %%PREFIX%%/bin/Vavoom -opengl
* or
* cd ${HOME}/vavoom && %%PREFIX%%/bin/Vavoom -opengl -openal
* if you compiled Vavoom with OpenAL support
*****************************************************************************