32499bf46d
- Build an install the original game.so file to avoid each engine having to build its own version (unless it provides additional features or is incompatible). - Add MANUAL option (to install the game manual). - Add some notes about Quake II ports in Makefile.include. - Remove CTF option (split to "games/quake2-ctf"). - Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split to "games/quake2/rogue" and "games/quake2-xatrix").
62 lines
2.8 KiB
Text
62 lines
2.8 KiB
Text
# Makefile for defining variables used by Quake II related ports.
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#
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# A dependency to "games/quake2-data" is automatically added (except for the
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# data port itself). The ports using this definitions should assume the data
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# is installed (i.e. no need for pkg-message asking to copy the .pak files),
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# and the main game.so (except the engine incompatible with the original one).
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#
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# The following variables are defined, and can be used in the port.
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# Q2PKGNAMEPREFIX - The package name prefix for Quake II additions.
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# Q2DIR - The Quake II data directory (also added to MAKE_ENV,
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# PLIST_SUB and SUB_LIST).
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#
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# The following are some notes for making this kind of ports.
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# - The game engines should be modified to add ${Q2DIR} as the first search
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# path (it's a stack so new paths override previous ones), and add
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# "~/.${PORTNAME}" as the last one (this is where it writes the
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# configuration, saved games, etc.), which may need to be created if doesn't
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# exist.
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# - If the engine needs to load additional data (renderers, pak files, etc.)
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# don't install it in ${Q2DIR}, use ${PREFIX}/lib/${PORTNAME} instead and
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# add that directory to the search paths immediatly after ${Q2DIR}.
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# - The reason to use "~/.${PORTNAME}" for writing is in the case the program
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# isn't compatible with the original engine (e.g. new console variables,
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# different saved game format, etc.). If just the configuration is
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# different it can write in "~/.quake2" but use a different configuration
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# file name (not config.cfg).
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# - Search path summary (ordered):
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# - cddir - Directory to be prepended (optional, configurable).
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# - ${Q2DIR} - Base shared data directory.
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# - ${LIBDIR} - Program specific data directory (optional).
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# - basedir - Base data directory (configurable).
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# - "~/.${PORTNAME}" - Writing directory.
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# - The "game${ARCH}.so" in game engines and modifications should be changed
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# to just "game.so" (the ${ARCH} can cause incompatibilities with new
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# platforms and is unnecessary).
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# - The modifications and data which is common to all the engines should be
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# installed in ${Q2DIR}.
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# - The engines should not install game.so files for the normal game, CTF,
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# Rogue, Xatrix, and all other which exist as a separate port. If the
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# version the engine provides is different than the original one then add it
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# as an option (off by default). If the engine is not compatible with the
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# game.so files provided by the ports then ignore this rule.
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#
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# For examples see the existing ports.
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#
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# Set variables.
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Q2PKGNAMEPREFIX?=quake2-
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Q2DIR?= ${LOCALBASE}/share/quake2
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# Add them to the ports system.
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MAKE_ENV+= Q2DIR="${Q2DIR}"
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PLIST_SUB+= Q2DIR="${Q2DIR:S/${LOCALBASE}\///}"
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SUB_LIST+= Q2DIR="${Q2DIR}"
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# Add the dependency.
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.if ${PORTNAME} != "data"
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RUN_DEPENDS+= ${Q2DIR}:${PORTSDIR}/games/quake2-data
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.endif
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