fed3ef2f5f
TerraGear is a collection of tools for building scenery for the FlightGear project. Generally, the process is done in two steps: 1. Preprocess the original raw data. This chops up the data into the FG tiling scheme and saves it in a simple, intermediate format. 2. Collect all the different pieces of intermediate data and assemble them into a 3d model of the terrain. WWW: https://github.com/FlightGear/terragear PR: 223648 Submitted by: Michael Danilov <mike.d.ft402@gmail.com>
20 lines
609 B
C++
20 lines
609 B
C++
--- src/Lib/terragear/tg_misc.cxx.orig 2017-10-07 06:58:20 UTC
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+++ src/Lib/terragear/tg_misc.cxx
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@@ -112,8 +112,8 @@
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ClipperLib::IntPoint min_pt, max_pt;
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SGGeod min, max;
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- min_pt.X = min_pt.Y = LONG_LONG_MAX;
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- max_pt.X = max_pt.Y = LONG_LONG_MIN;
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+ min_pt.X = min_pt.Y = LLONG_MAX;
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+ max_pt.X = max_pt.Y = LLONG_MIN;
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// for each polygon, we need to check the orientation, to set the hole flag...
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for (unsigned int i=0; i<subject.size(); i++)
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@@ -377,4 +377,4 @@
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// handle the no intersection case.
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return false;
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}
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-}
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\ No newline at end of file
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+}
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