freebsd-ports/games/nehquake/files/patch-src__neh.c
Alejandro Pulver 473b52d2f5 This Nehahra engine is basically a bug-fixed version of the released 2.54
source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.

WWW: http://planetquake.com/nehahra/

Approved by:	garga (mentor)
2006-05-19 16:51:26 +00:00

69 lines
1 KiB
C

--- ./src/neh.c.orig Tue Sep 27 13:57:57 2005
+++ ./src/neh.c Tue May 16 17:47:21 2006
@@ -5,8 +5,10 @@
#endif
#include "neh.h"
+#if 0
#include "fmod/fmod.h"
#include "fmod/fmod_errors.h"
+#endif
int smoketexture, DoFullbright;
int NehGameType = 0;
@@ -77,22 +79,27 @@
void MOD_stop (void)
{
+#if 0
if (modplaying)
FMUSIC_FreeSong (mod);
modplaying = 0;
+#endif
}
void MOD_SetVolume_f (void)
{
+#if 0
if (!modplaying)
return;
FMUSIC_SetMasterVolume (mod, modvolume.value * 128);
+#endif
}
void MOD_play (void)
{
+#if 0
static char modname[256];
char modfile[256];
char *buffer;
@@ -137,10 +144,12 @@
modplaying = 1;
MOD_SetVolume_f ();
FMUSIC_PlaySong (mod);
+#endif
}
void MOD_init(void)
{
+#if 0
if (COM_CheckParm("-nosound"))
return;
@@ -169,11 +178,14 @@
Cvar_RegisterVariable (&modvolume);
Cmd_AddCommand ("stopmod",MOD_stop);
Cmd_AddCommand ("playmod",MOD_play);
+#endif
}
void MOD_done (void)
{
+#if 0
FSOUND_Close ();
+#endif
}
void pausedemo (void)