freebsd-ports/games/quake2lnx/files/patch-src::client::cl_fxmax.c
Max Khon 5dfaba8ea1 New port: games/quake2lnx
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:	Alexey Dokuchaev <danfe (at) regency.nsu.ru>
2003-06-18 09:21:21 +00:00

43 lines
977 B
C

--- src/client/cl_fxmax.c.orig Thu Jun 12 14:32:17 2003
+++ src/client/cl_fxmax.c Thu Jun 12 14:34:33 2003
@@ -1733,7 +1733,6 @@
void CL_Disruptor_Explosion_Particle (vec3_t org, float size)
{
- int i;
float alphastart = 1,
alphadecel = -5;
cparticle_t *p;
@@ -1817,7 +1816,7 @@
{
float length;
int i;
- vec3_t len, ang;
+ vec3_t len;
VectorSubtract(p->angle, org, len);
{
@@ -2194,7 +2193,6 @@
void pSparksThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time)
{
- vec3_t dir;
int i;
//setting up angle for sparks
@@ -2523,7 +2521,6 @@
#define pBlasterMaxSize 5
void pBlasterThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time)
{
- int i;
vec3_t len;
VectorSubtract(p->angle, org, len);
@@ -3038,7 +3035,6 @@
vec3_t vec, point;
int i;
float len;
- float dec;
vec3_t right, up;
qboolean colored = (cl_railtype->value!=1);