a564a90fca
performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This codepath is optimized for drawing deforming subdivs with static topology at interactive framerates. The resulting limit surface matches Pixar's Renderman to numerical precision. WWW: http://graphics.pixar.com/opensubdiv
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208 B
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2 lines
208 B
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SHA256 (PixarAnimationStudios-OpenSubdiv-3.0.3-v3_0_3_GH0.tar.gz) = 9b68336087048381b47487cceb7ab756bb35c32ae712ebe4fd33835e13cf9f8a
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SIZE (PixarAnimationStudios-OpenSubdiv-3.0.3-v3_0_3_GH0.tar.gz) = 15833251
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