3fb6cf8e52
network library (libs/l_net) defines its own struct sockaddr_s, which has single ``short sa_family'' field instead of ``unsigned char sa_len'' and ``sa_family_t sa_family'' of struct sockaddr; this, in turn, causes problems when sockaddr_s objects bogusly used as sockaddr ones, e.g.: connect(4, { sa_len = 2, sa_family = 0, ...) ERR#47 'Address family not supported by protocol family' - Fix missing main window icon by calling pixbuf_new_from_file_with_mask() with correct filepath - Since these changes are likely to improve GtkRadiant user's experience, tentatively bump port revision - Fix comment indentation in `radiant/treemodel.cpp' (broken in r384527)
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
--- radiant/treemodel.cpp.orig 2006-02-10 22:01:20 UTC
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+++ radiant/treemodel.cpp
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@@ -710,7 +710,13 @@ public:
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void node_attach_name_changed_callback(scene::Node& node, const NameCallback& callback)
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{
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- if(&node != 0)
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+ // Reference cannot be bound to dereferenced null pointer in well-defined
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+ // C++ code, and Clang will assume that comparison below always evaluates
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+ // to true, resulting in a segmentation fault. Use a dirty hack to force
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+ // Clang to check those "bad" references for null nonetheless.
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+ volatile intptr_t n = (intptr_t)&node;
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+
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+ if(n != 0)
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{
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Nameable* nameable = Node_getNameable(node);
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if(nameable != 0)
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@@ -721,7 +727,9 @@ void node_attach_name_changed_callback(s
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}
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void node_detach_name_changed_callback(scene::Node& node, const NameCallback& callback)
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{
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- if(&node != 0)
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+ volatile intptr_t n = (intptr_t)&node; // see the comment on line 713
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+
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+ if(n != 0)
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{
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Nameable* nameable = Node_getNameable(node);
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if(nameable != 0)
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@@ -1243,7 +1251,9 @@ const char* node_get_name(scene::Node& n
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const char* node_get_name_safe(scene::Node& node)
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{
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- if(&node == 0)
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+ volatile intptr_t n = (intptr_t)&node; // see the comment on line 713
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+
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+ if(n == 0)
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{
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return "";
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}
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@@ -1264,7 +1274,9 @@ GraphTreeNode* graph_tree_model_find_par
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void node_attach_name_changed_callback(scene::Node& node, const NameCallback& callback)
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{
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- if(&node != 0)
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+ volatile intptr_t n = (intptr_t)&node; // see the comment on line 713
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+
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+ if(n != 0)
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{
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Nameable* nameable = Node_getNameable(node);
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if(nameable != 0)
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@@ -1275,7 +1287,9 @@ void node_attach_name_changed_callback(s
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}
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void node_detach_name_changed_callback(scene::Node& node, const NameCallback& callback)
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{
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- if(&node != 0)
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+ volatile intptr_t n = (intptr_t)&node; // see the comment on line 713
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+
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+ if(n != 0)
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{
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Nameable* nameable = Node_getNameable(node);
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if(nameable != 0)
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