freebsd-ports/games/legesmotus/Makefile
Tijl Coosemans 60945f0277 Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it.  Bump PORTREVISION on their dependent
ports except the ones that depend on these:

audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt

In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version.  When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.

Also remove the devel/pcre dependency from USE_GNOME=glib20.  It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it.  The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20.  Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.

PR:		195724
Exp-run by:	antoine
Approved by:	portmgr (antoine)
2014-12-08 16:48:38 +00:00

51 lines
1.1 KiB
Makefile

# Created by: Dmitry Marakasov <amdmi3@FreeBSD.org>
# $FreeBSD$
PORTNAME= legesmotus
PORTVERSION= 0.4.0
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= SF
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Team-based, networked, 2D shooter set in zero-gravity
HAS_CONFIGURE= yes
CONFIGURE_ARGS= --prefix="${PREFIX}" \
--mandir="${PREFIX}/man" \
--datadir="${DATADIR}"
USES= gmake
MAKE_ENV= XDIR=${LOCALBASE}
PORTDATA= *
OPTIONS_MULTI= COMPONENTS
OPTIONS_MULTI_COMPONENTS=CLIENT SERVER METASERVER SERVERSCANNER
OPTIONS_DEFAULT=CLIENT SERVER
OPTIONS_SUB= yes
CLIENT_DESC= Build client
SERVER_DESC= Build server
METASERVER_DESC=Build metaserver
SERVERSCANNER_DESC=Build server scanner
CLIENT_CONFIGURE_OFF= --disable-client
SERVER_CONFIGURE_OFF= --disable-server
METASERVER_CONFIGURE_ON= --enable-metaserver
SERVERSCANNER_CONFIGURE_ON= --enable-serverscanner
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MCLIENT}
USE_SDL= sdl image ttf mixer
USE_GL= gl
DESKTOP_ENTRIES="Leges Motus" \
"A team-based, networked, 2D shooter set in zero-gravity" \
"${DATADIR}/sprites/blue_head32.png" \
"legesmotus" \
"Game;ActionGame;" \
""
.endif
.include <bsd.port.mk>