60945f0277
the 32 ports that still use it. Bump PORTREVISION on their dependent ports except the ones that depend on these: audio/libogg audio/libvorbis devel/pcre ftp/curl graphics/jpeg graphics/libart_lgpl graphics/tiff textproc/expat2 textproc/libxslt In these cases the same trick as in the recent gettext update is used. The ports install a symlink with the old library version. When enough of their dependent ports have had regular updates the remaining ones can get a PORTREVISION bump and the links can be removed. Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes over 2200 packages to depend on devel/pcre while less than 200 actually link with it. The glib20 package still depends on devel/pcre so this should not make a difference for ports with USE_GNOME=glib20. Also, libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so USE_GNOME=glib20 should not propagate it. PR: 195724 Exp-run by: antoine Approved by: portmgr (antoine)
51 lines
1.1 KiB
Makefile
51 lines
1.1 KiB
Makefile
# Created by: Dmitry Marakasov <amdmi3@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= legesmotus
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PORTVERSION= 0.4.0
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PORTREVISION= 5
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CATEGORIES= games
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MASTER_SITES= SF
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= Team-based, networked, 2D shooter set in zero-gravity
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HAS_CONFIGURE= yes
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CONFIGURE_ARGS= --prefix="${PREFIX}" \
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--mandir="${PREFIX}/man" \
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--datadir="${DATADIR}"
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USES= gmake
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MAKE_ENV= XDIR=${LOCALBASE}
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PORTDATA= *
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OPTIONS_MULTI= COMPONENTS
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OPTIONS_MULTI_COMPONENTS=CLIENT SERVER METASERVER SERVERSCANNER
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OPTIONS_DEFAULT=CLIENT SERVER
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OPTIONS_SUB= yes
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CLIENT_DESC= Build client
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SERVER_DESC= Build server
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METASERVER_DESC=Build metaserver
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SERVERSCANNER_DESC=Build server scanner
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CLIENT_CONFIGURE_OFF= --disable-client
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SERVER_CONFIGURE_OFF= --disable-server
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METASERVER_CONFIGURE_ON= --enable-metaserver
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SERVERSCANNER_CONFIGURE_ON= --enable-serverscanner
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MCLIENT}
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USE_SDL= sdl image ttf mixer
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USE_GL= gl
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DESKTOP_ENTRIES="Leges Motus" \
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"A team-based, networked, 2D shooter set in zero-gravity" \
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"${DATADIR}/sprites/blue_head32.png" \
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"legesmotus" \
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"Game;ActionGame;" \
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""
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.endif
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.include <bsd.port.mk>
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