freebsd-ports/graphics/libx3dtk/files/patch-src-kernel-base-SFVec2f.cpp
Martin Wilke 9f56acee99 - Fix build with gcc 4.1
PR:		ports/106834
Submitted by:	German Tischler <tanis@gaspode.franken.de> (maintainer)
2006-12-21 19:33:08 +00:00

116 lines
2.2 KiB
C++

*** src/kernel/base/SFVec2f.cpp.orig Sun Dec 17 12:38:08 2006
--- src/kernel/base/SFVec2f.cpp Sun Dec 17 12:38:57 2006
***************
*** 60,78 ****
y = P.y;
}
// operations on vectors
//overloading of the operators +, -, *
! bool X3DTK::operator== (const SFVec2f &v1, const SFVec2f &v2)
{
return ((v1.x == v2.x) && (v1.y == v2.y));
}
! bool X3DTK::operator!= (const SFVec2f &v1, const SFVec2f &v2)
{
return ((v1.x != v2.x) || (v1.y != v2.y));
}
! SFVec2f X3DTK::operator+ (const SFVec2f &v1, const SFVec2f &v2)
{
SFVec2f res;
res.x = v1.x + v2.x;
--- 60,79 ----
y = P.y;
}
+ namespace X3DTK {
// operations on vectors
//overloading of the operators +, -, *
! bool operator== (const SFVec2f &v1, const SFVec2f &v2)
{
return ((v1.x == v2.x) && (v1.y == v2.y));
}
! bool operator!= (const SFVec2f &v1, const SFVec2f &v2)
{
return ((v1.x != v2.x) || (v1.y != v2.y));
}
! SFVec2f operator+ (const SFVec2f &v1, const SFVec2f &v2)
{
SFVec2f res;
res.x = v1.x + v2.x;
***************
*** 80,86 ****
return res;
}
! SFVec2f X3DTK::operator- (const SFVec2f &v1, const SFVec2f &v2)
{
SFVec2f res;
res.x = v1.x - v2.x;
--- 81,87 ----
return res;
}
! SFVec2f operator- (const SFVec2f &v1, const SFVec2f &v2)
{
SFVec2f res;
res.x = v1.x - v2.x;
***************
*** 88,94 ****
return res;
}
! SFVec2f X3DTK::operator- (const SFVec2f &v)
{
SFVec2f res;
res.x = -v.x;
--- 89,95 ----
return res;
}
! SFVec2f operator- (const SFVec2f &v)
{
SFVec2f res;
res.x = -v.x;
***************
*** 97,113 ****
}
//scalar product
! float X3DTK::operator* (const SFVec2f &v1, const SFVec2f &v2)
{
return v1.x * v2.x + v1.y * v2.y;
}
! SFVec2f X3DTK::operator* (const float a, const SFVec2f &v)
{
SFVec2f res;
res.x = a * v.x;
res.y = a * v.y;
return res;
}
//norm2
--- 98,115 ----
}
//scalar product
! float operator* (const SFVec2f &v1, const SFVec2f &v2)
{
return v1.x * v2.x + v1.y * v2.y;
}
! SFVec2f operator* (const float a, const SFVec2f &v)
{
SFVec2f res;
res.x = a * v.x;
res.y = a * v.y;
return res;
+ }
}
//norm2