9f56acee99
PR: ports/106834 Submitted by: German Tischler <tanis@gaspode.franken.de> (maintainer)
116 lines
2.2 KiB
C++
116 lines
2.2 KiB
C++
*** src/kernel/base/SFVec2f.cpp.orig Sun Dec 17 12:38:08 2006
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--- src/kernel/base/SFVec2f.cpp Sun Dec 17 12:38:57 2006
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***************
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*** 60,78 ****
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y = P.y;
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}
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// operations on vectors
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//overloading of the operators +, -, *
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! bool X3DTK::operator== (const SFVec2f &v1, const SFVec2f &v2)
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{
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return ((v1.x == v2.x) && (v1.y == v2.y));
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}
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! bool X3DTK::operator!= (const SFVec2f &v1, const SFVec2f &v2)
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{
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return ((v1.x != v2.x) || (v1.y != v2.y));
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}
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! SFVec2f X3DTK::operator+ (const SFVec2f &v1, const SFVec2f &v2)
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{
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SFVec2f res;
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res.x = v1.x + v2.x;
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--- 60,79 ----
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y = P.y;
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}
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+ namespace X3DTK {
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// operations on vectors
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//overloading of the operators +, -, *
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! bool operator== (const SFVec2f &v1, const SFVec2f &v2)
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{
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return ((v1.x == v2.x) && (v1.y == v2.y));
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}
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! bool operator!= (const SFVec2f &v1, const SFVec2f &v2)
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{
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return ((v1.x != v2.x) || (v1.y != v2.y));
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}
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! SFVec2f operator+ (const SFVec2f &v1, const SFVec2f &v2)
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{
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SFVec2f res;
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res.x = v1.x + v2.x;
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***************
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*** 80,86 ****
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return res;
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}
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! SFVec2f X3DTK::operator- (const SFVec2f &v1, const SFVec2f &v2)
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{
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SFVec2f res;
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res.x = v1.x - v2.x;
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--- 81,87 ----
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return res;
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}
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! SFVec2f operator- (const SFVec2f &v1, const SFVec2f &v2)
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{
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SFVec2f res;
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res.x = v1.x - v2.x;
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***************
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*** 88,94 ****
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return res;
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}
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! SFVec2f X3DTK::operator- (const SFVec2f &v)
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{
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SFVec2f res;
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res.x = -v.x;
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--- 89,95 ----
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return res;
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}
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! SFVec2f operator- (const SFVec2f &v)
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{
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SFVec2f res;
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res.x = -v.x;
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***************
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*** 97,113 ****
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}
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//scalar product
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! float X3DTK::operator* (const SFVec2f &v1, const SFVec2f &v2)
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{
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return v1.x * v2.x + v1.y * v2.y;
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}
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! SFVec2f X3DTK::operator* (const float a, const SFVec2f &v)
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{
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SFVec2f res;
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res.x = a * v.x;
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res.y = a * v.y;
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return res;
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}
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//norm2
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--- 98,115 ----
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}
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//scalar product
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! float operator* (const SFVec2f &v1, const SFVec2f &v2)
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{
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return v1.x * v2.x + v1.y * v2.y;
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}
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! SFVec2f operator* (const float a, const SFVec2f &v)
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{
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SFVec2f res;
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res.x = a * v.x;
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res.y = a * v.y;
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return res;
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+ }
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}
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//norm2
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