dd6f9aecd2
upstream forgot to regenerate the build scripts. This makes the build use the correct version information and causes a library version bump. Use this opportunity to use USES=libtool instead of USES=libtool:oldver. Bump PORTREVISION on all dependent ports and convert them to USES=libtool where needed. Also use USES=(gmake, pathfix, tar) and new LIB_DEPENDS syntax here and there. games/freedink-engine: - Option helpers. - Staging. - Use dirrmtry for locale directories. games/oolite: - Staging. - Replace ECHO with ECHO_CMD. - Don't use GNUSTEP_PREFIX to install files because it expands to LOCALBASE rather than PREFIX. games/openssn: - Remove USES=desktop-file-utils. No MimeType field in desktop file. - Staging. - Install files in standard DATADIR. games/xblast: - Use proper options. - Staging. - Patch configure so normal make install can be used instead of do-install. - Replace TAR | TAR with COPYTREE_SHARE.
43 lines
1.1 KiB
Makefile
43 lines
1.1 KiB
Makefile
# Created by: Dmitry Marakasov <amdmi3@amdmi3.ru>
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# $FreeBSD$
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PORTNAME= luola
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PORTVERSION= 1.3.2
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PORTREVISION= 1
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CATEGORIES= games
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MASTER_SITES= http://mirror.amdmi3.ru/distfiles/ # master site gone
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
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stdlevels-6.0${EXTRACT_SUFX} \
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nostalgia-1.2${EXTRACT_SUFX}
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DIST_SUBDIR= luola
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= 2D multiplayer cave-flying game
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GNU_CONFIGURE= yes
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USES= gmake
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USE_SDL= sdl image ttf
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CONFIGURE_ARGS= --program-prefix=''
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PLIST_FILES= bin/${PORTNAME}
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PORTDOCS= *
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PORTDATA= *
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OPTIONS_DEFINE= SDL_GFX SOUND DOCS
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OPTIONS_DEFAULT=SDL_GFX SOUND
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SDL_GFX_DESC= Nicer graphics
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SDL_GFX_USE= SDL=gfx
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SDL_GFX_CONFIGURE_ENABLE=sdl-gfx
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SOUND_USE= SDL=mixer
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SOUND_CONFIGURE_ENABLE= sound
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post-patch:
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@${REINPLACE_CMD} -e '/LIBS=.*-lSDL_/ s|\(SDL_[a-z]*\)|\1 `sdl-config --libs`|' ${WRKSRC}/configure
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post-install:
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${INSTALL_DATA} ${WRKDIR}/*.lev ${WRKDIR}/*.png ${STAGEDIR}${DATADIR}/levels/
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${MKDIR} ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/README ${WRKSRC}/FAQ ${STAGEDIR}${DOCSDIR}/
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.include <bsd.port.mk>
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