6fb621dd1a
- Change maintainer email to @FreeBSD.org - Change Desktop entry file - Support STAGEDIR - Mute dir install - Add patch, fix build with Clang Approved by: wg/pawel (mentors)
51 lines
2.9 KiB
C
51 lines
2.9 KiB
C
--- twind.c.orig 2004-07-16 03:44:50.000000000 +0200
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+++ twind.c 2013-09-23 12:08:21.000000000 +0200
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@@ -674,10 +674,10 @@
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if (event.button.x >= MENULX && event.button.x < MENURX && event.button.y >= starty && event.button.y < (starty + height)) {
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current_menu_high = (event.button.y - starty) / game.font[font].height;
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/* re-assign current_menu_high if blank option */
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- if (menu_items[game.menu][current_menu_high] == "")
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+ if (*menu_items[game.menu][current_menu_high] == '\0')
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current_menu_high = game.last_menu_high;
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if (game.last_menu_high != current_menu_high) {
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- if (menu_items[game.menu][current_menu_high] != "") {
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+ if (*menu_items[game.menu][current_menu_high] != '\0') {
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#ifndef NOAUDIO
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if (game.audio_enabled) Mix_PlayChannel(MENU_OPTION, game.sound[MENU_OPTION], 0);
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#endif
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@@ -697,7 +697,7 @@
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if (event.button.x >= MENULX && event.button.x < MENURX && event.button.y >= starty && event.button.y < (starty + height)) {
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current_menu_high = (event.button.y - starty) / game.font[font].height;
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/* make sure the option isn't blank */
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- if (menu_items[game.menu][current_menu_high] != "") {
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+ if (*menu_items[game.menu][current_menu_high] != '\0') {
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#ifndef NOAUDIO
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if (game.audio_enabled) Mix_PlayChannel(OPTION_CHOICE, game.sound[OPTION_CHOICE], 0);
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#endif
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@@ -917,7 +917,7 @@
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#endif
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current_menu_high--;
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/* if option blank, go to previous */
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- while (menu_items[game.menu][current_menu_high] == "")
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+ while (*menu_items[game.menu][current_menu_high] == '\0')
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current_menu_high--;
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/* wrap around to the bottom entry */
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if (current_menu_high == -1)
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@@ -930,7 +930,7 @@
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#endif
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current_menu_high++;
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/* if option blank, go to next */
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- while (menu_items[game.menu][current_menu_high] == "")
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+ while (*menu_items[game.menu][current_menu_high] == '\0')
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current_menu_high++;
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/* wrap around to the top entry */
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if (current_menu_high == game.menu_item_cnt)
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@@ -1536,7 +1536,7 @@
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if (level_time && game.stop_timer + game.added_time < game.best_time)
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game.best_time = game.stop_timer + game.added_time;
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/* subtract a set amount of time after level 11 */
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- if (game.current_level > 11)
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+ if (game.current_level >= 11)
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game.level_time -= 10;
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else
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game.level_time = times[level_time];
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