freebsd-ports/games/quake2lnx/pkg-plist
Alexey Dokuchaev 29a8fa28da Further work on my beloved port:
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
  from command line.  Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
  magic).  Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist

References:	http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
2006-03-21 16:24:32 +00:00

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@comment === EXECUTABLES ===
%%SERVER%%bin/q2ded
%%CLIENT%%bin/quake2
%%SDLCLIENT%%bin/sdlquake2
@comment === RENDERERS ===
%%GAME%%%%LIBDIR%%/baseq2/game.so
%%CTF%%%%LIBDIR%%/ctf/game.so
%%ROGUE%%%%LIBDIR%%/rogue/game.so
%%XATRIX%%%%LIBDIR%%/xatrix/game.so
%%GLX%%%%LIBDIR%%/ref_glx.so
%%SDLGL%%%%LIBDIR%%/ref_sdlgl.so
%%SVGA%%%%LIBDIR%%/ref_soft.so
%%AA%%%%LIBDIR%%/ref_softaa.so
%%SDL%%%%LIBDIR%%/ref_softsdl.so
%%X11%%%%LIBDIR%%/ref_softx.so
@comment === DOCS ===
%%PORTDOCS%%%%DOCSDIR%%/README
%%PORTDOCS%%%%DOCSDIR%%/README.320
%%PORTDOCS%%%%DOCSDIR%%/joystick.txt
%%PORTDOCS%%%%DOCSDIR%%/quake2.3dfxgl
@comment === DATA ===
%%QMAX%%%%DATADIR%%/baseq2/maxpak.pak
%%RETEX%%%%DATADIR%%/baseq2/pak10.pak
%%RETEX%%%%DATADIR%%/baseq2/pak11.pak
%%RETEX%%%%DATADIR%%/baseq2/pak12.pak
%%RETEX%%%%DATADIR%%/baseq2/pak13.pak
%%RETEX%%%%DATADIR%%/baseq2/pak14.pak
%%RETEX%%%%DATADIR%%/baseq2/pak16.pak
%%RETEX%%%%DATADIR%%/baseq2/pak17.pak
%%RETEX%%%%DATADIR%%/baseq2/pak19.pak
@comment === CLEANUP ===
%%PORTDOCS%%@dirrm %%DOCSDIR%%
%%CTF%%@dirrm %%LIBDIR%%/ctf
%%GAME%%@dirrm %%LIBDIR%%/baseq2
%%ROGUE%%@dirrm %%LIBDIR%%/rogue
%%XATRIX%%@dirrm %%LIBDIR%%/xatrix
@dirrm %%LIBDIR%%