29a8fa28da
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir from command line. Only ref_*.so files path left hardcoded - Tiny fix for dedicated server build (Makefile typo) - Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD magic). Bump PORTREVISION for that [*] - Restore my nifty comments in pkg-plist References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
37 lines
1.1 KiB
Text
37 lines
1.1 KiB
Text
@comment === EXECUTABLES ===
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%%SERVER%%bin/q2ded
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%%CLIENT%%bin/quake2
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%%SDLCLIENT%%bin/sdlquake2
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@comment === RENDERERS ===
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%%GAME%%%%LIBDIR%%/baseq2/game.so
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%%CTF%%%%LIBDIR%%/ctf/game.so
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%%ROGUE%%%%LIBDIR%%/rogue/game.so
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%%XATRIX%%%%LIBDIR%%/xatrix/game.so
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%%GLX%%%%LIBDIR%%/ref_glx.so
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%%SDLGL%%%%LIBDIR%%/ref_sdlgl.so
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%%SVGA%%%%LIBDIR%%/ref_soft.so
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%%AA%%%%LIBDIR%%/ref_softaa.so
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%%SDL%%%%LIBDIR%%/ref_softsdl.so
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%%X11%%%%LIBDIR%%/ref_softx.so
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@comment === DOCS ===
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%%PORTDOCS%%%%DOCSDIR%%/README
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%%PORTDOCS%%%%DOCSDIR%%/README.320
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%%PORTDOCS%%%%DOCSDIR%%/joystick.txt
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%%PORTDOCS%%%%DOCSDIR%%/quake2.3dfxgl
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@comment === DATA ===
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%%QMAX%%%%DATADIR%%/baseq2/maxpak.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak10.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak11.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak12.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak13.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak14.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak16.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak17.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak19.pak
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@comment === CLEANUP ===
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%%PORTDOCS%%@dirrm %%DOCSDIR%%
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%%CTF%%@dirrm %%LIBDIR%%/ctf
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%%GAME%%@dirrm %%LIBDIR%%/baseq2
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%%ROGUE%%@dirrm %%LIBDIR%%/rogue
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%%XATRIX%%@dirrm %%LIBDIR%%/xatrix
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@dirrm %%LIBDIR%%
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