4496dba463
ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. WWW: http://www.ode.org/ Add CONFLICTS in devel/ode PR: 88581 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Repocopy by: marcus
28 lines
1.1 KiB
Text
28 lines
1.1 KiB
Text
--- Makefile Sun Nov 6 22:34:29 2005
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+++ Makefile Sun Nov 6 22:37:04 2005
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@@ -332,13 +332,13 @@
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-$(DEL_CMD) OPCODE/*.obj OPCODE/*.o OPCODE/Ice/*.obj OPCODE/Ice/*.o
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%$(OBJ): %.c
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- $(CC) $(C_FLAGS) $(C_INC)$(INCPATH) $(DEFINES) $(C_OPT)1 $(C_OUT)$@ $<
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+ $(CC) $(C_INC)$(INCPATH) $(C_FLAGS) $(DEFINES) $(C_OUT)$@ $<
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%$(OBJ): %.cpp
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- $(CC) $(C_FLAGS) $(C_INC)$(INCPATH) $(INC_OPCODE) $(DEFINES) $(C_OPT)$(OPT) $(C_OUT)$@ $<
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+ $(CC) $(C_INC)$(INCPATH) $(C_FLAGS) $(INC_OPCODE) $(DEFINES) $(C_OUT)$@ $<
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%.exe: %$(OBJ)
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- $(CC) $(C_EXEOUT)$@ $< $(ODE_LIB) $(DRAWSTUFF_LIB) $(RESOURCE_FILE) $(LINK_OPENGL) $(LINK_MATH)
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+ $(CC) $(C_EXEOUT)$@ $< $(ODE_LIB) $(DRAWSTUFF_LIB) $(RESOURCE_FILE) $(LINK_OPENGL) $(LINK_MATH) ${LDFLAGS}
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# windows specific rules
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@@ -360,7 +360,7 @@
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# unix-gcc specific dependency making
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-DEP_RULE=gcc -M $(C_INC)$(INCPATH) $(DEFINES)
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+DEP_RULE=${CC} -M $(C_INC)$(INCPATH) $(DEFINES)
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depend:
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$(DEP_RULE) $(ODE_SRC) $(ODE_PREGEN_SRC) | tools/process_deps ode/src/ > Makefile.deps
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$(DEP_RULE) $(DRAWSTUFF_SRC) | tools/process_deps drawstuff/src/ >> Makefile.deps
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