SDL_gpu, a library for making hardware-accelerated 2D graphics easy. - High performance (it automatically collects and submits batches instead of separate draw commands for each sprite and redundant state changes) - Shader API - Arbitrary geometry rendering (triangles) - Can be integrated with explicit OpenGL calls (mixed 2D and 3D) - Full blend state control - Built-in primitive shapes (points, lines, tris, rects, ellipses, polygons, even arcs) - Uses a style familiar to SDL 1.2 users - Compatible with either SDL 1.2 or 2.0 - Loads BMP, TGA, and PNG files via stb-image - Rotates and scales about the center of images, making reasoning about the resulting corner coordinates more obvious (adjustable via anchor settings) WWW: https://github.com/grimfang4/sdl-gpu
3 lines
189 B
Text
3 lines
189 B
Text
TIMESTAMP = 1684164354
|
|
SHA256 (grimfang4-sdl-gpu-v0.12.0_GH0.tar.gz) = 00b7dd7fe30cdc95483c2ad5de347855d4e984bd5e8da56f3c24a4a2960fc9ba
|
|
SIZE (grimfang4-sdl-gpu-v0.12.0_GH0.tar.gz) = 994604
|