fb16dfecae
Commit b7f05445c0
has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
24 lines
1.2 KiB
Text
24 lines
1.2 KiB
Text
OpenBVE is a railway train-driving simulator with an emphasis on in-
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cab driving, realistic physics, braking system, and train safety
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system modelling.
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Technically, the simulator handles detailed per-car simulation of the
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brake systems, friction, air resistance, toppling and more. In trains
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supplied with 3D cabs, the driving experience is augmented with forces
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that shake the driver's simulated body upon acceleration and braking,
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as well as through curves.
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Compared to other rail-based simulators, OpenBVE has its main focus on
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realism -- not necessarily on user-friendliness. There may be a need
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to study operational manuals for the routes and trains chosen, rather
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than merely memorising a few keystrokes.
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The simulator is designed to be backwards-compatible with existing
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"BVE Trainsim" routes and cab interiors, allowing a wide range of
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existing scenarios to be loaded by a single-program (BVE1, BVE2, BVE4,
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and extended OpenBVE route formats).
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OpenBVE uses OpenGL for 3D graphics rendering, OpenAL for positional
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surround sound, and is written in the C# language. Note that binary
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train extension plugins are not currently supported on Unix, because
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these would require Win32 emulation.
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