freebsd-ports/games/gtkradiant/Makefile
Koop Mast 7887c684ad * Update the glib to 2.34.3 and gtk20 to 2.24.17 and gtk30 to 3.6.4 which
are the latest stable releases.
* Update vala to the newest stable release 0.18.1, also update a few ports
  in the gtk/gnome stack.
* The c++ bindings ports for glib, atk, gconf, etc, have now USE_GNOME toggles.
* Remove pkg-config run depends from glib20 and freetype2. This doesn't
  eliminate pkg-config run dependency completely, a second phase is needed
  and is planned.
* Support for .:run. and .:build. for USE_GNOME components was added.
  Currently only libxml2 and libxslt support this mechanism.
* Updates of the telepathy stack and empathy.
* Trim makefile headers, convert ports to new options, trim off library
  versions for some ports.
* Fix other ports so they build with the new glib version.

Thanks to miwi and crees for helping out with some exp-runs.
Approved by:	portmgr (miwi & bapt)
Obtained from:	gnome team repo
2013-03-08 10:51:34 +00:00

62 lines
2 KiB
Makefile

# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
PORTNAME= gtkradiant
PORTVERSION= 1.5.0
PORTREVISION= 9
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_IDSOFTWARE:S|$|source/:id|} \
http://www.bsd-geek.de/FreeBSD/distfiles/:fb
DISTNAME= GtkRadiant-GPL
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:id \
${PORTNAME}_gamepacks${EXTRACT_SUFX}:fb
MAINTAINER= danfe@FreeBSD.org
COMMENT= Level design program developed by id Software and Loki Software
LICENSE= GPLv2
BUILD_DEPENDS= ${PYTHON_SITELIBDIR}/libsvn/__init__.py:${PORTSDIR}/devel/py-subversion
LIB_DEPENDS= gtkglext-x11-1.0.0:${PORTSDIR}/x11-toolkits/gtkglext \
mhash.2:${PORTSDIR}/security/mhash \
png15:${PORTSDIR}/graphics/png
WRKSRC= ${WRKDIR}/GPL/GtkRadiant
USE_ZIP= yes
USE_GNOME= gtk20 libxml2
USE_PYTHON_BUILD= yes
USE_SCONS= yes
SCONS_ARGS= ${MAKE_ENV} BUILD=release PTHREAD_LIBS="${PTHREAD_LIBS}"
SUB_FILES= ${PORTNAME}
DATADIR= ${PREFIX}/lib/${PORTNAME}
post-patch:
@${REINPLACE_CMD} -e 's/-ldl//' ${WRKSRC}/SConscript
@${GREP} -Rl 'defined[[:blank:]]*([[:blank:]]*__linux__[[:blank:]]*) || defined[[:blank:]]*([[:blank:]]*__APPLE__[[:blank:]]*)' ${WRKSRC} | \
${XARGS} ${REINPLACE_CMD} -e \
's/\(defined[[:blank:]]*([[:blank:]]*__linux__[[:blank:]]*) || defined[[:blank:]]*([[:blank:]]*__APPLE__[[:blank:]]*)\)/\1 || defined (__FreeBSD__)/'
@${REINPLACE_CMD} -e 's|glib/.*\.h>|glib.h>|g' \
${WRKSRC}/libs/os/dir.h \
${WRKSRC}/libs/gtkutil/idledraw.h \
${WRKSRC}/libs/gtkutil/cursor.h \
${WRKSRC}/libs/convert.h \
${WRKSRC}/plugins/shaders/shaders.cpp \
${WRKSRC}/plugins/vfspk3/vfs.cpp \
${WRKSRC}/radiant/feedback.h \
${WRKSRC}/radiant/environment.cpp \
${WRKSRC}/radiant/patch.cpp \
${WRKSRC}/radiant/watchbsp.cpp \
${WRKSRC}/tools/quake3/common/inout.c
post-build:
cd ${WRKSRC} && ${PYTHON_CMD} install.py
${CP} -R ${WRKDIR}/${PORTNAME}_gamepacks/* ${WRKSRC}/install
do-install:
@${MKDIR} ${DATADIR}
${CP} -R ${WRKSRC}/install/* ${DATADIR}
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${PREFIX}/bin
.include <bsd.port.mk>