freebsd-ports/games/gtkradiant/Makefile
Alejandro Pulver 8862378f79 GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.

GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.

GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.

WWW: http://www.qeradiant.com/

PR:		ports/93668
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-10 18:35:19 +00:00

62 lines
1.9 KiB
Makefile

# New ports collection makefile for: gtkradiant
# Date created: 9 May 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= gtkradiant
PORTVERSION= 1.5.0
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_IDSOFTWARE:S|$|source/:id|} \
http://www.bsd-geek.de/FreeBSD/distfiles/:fb
DISTNAME= GtkRadiant-GPL
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:id \
${PORTNAME}_gamepacks${EXTRACT_SUFX}:fb
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Level design program developed by id Software and Loki Software
BUILD_DEPENDS= ${PYTHON_SITELIBDIR}/libsvn/__init__.py:${PORTSDIR}/devel/subversion-python \
scons:${PORTSDIR}/devel/scons
LIB_DEPENDS= gtkglext-x11-1.0.2:${PORTSDIR}/x11-toolkits/gtkglext \
mhash.2:${PORTSDIR}/security/mhash \
png.5:${PORTSDIR}/graphics/png
WRKSRC= ${WRKDIR}/GPL/GtkRadiant
USE_ZIP= yes
USE_GCC= 3.4+
USE_GNOME= gtk20 libxml2
USE_PYTHON_BUILD= yes
SUB_FILES= ${PORTNAME}
DATADIR= ${PREFIX}/lib/${PORTNAME}
.include <bsd.port.pre.mk>
.if ${OSVERSION} < 500000
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-libs__bytestreamutils.h \
${FILESDIR}/extra-patch-libs__math__vector.h
.endif
post-patch:
.for f in CC CXX CFLAGS LOCALBASE PTHREAD_CFLAGS PTHREAD_LIBS X11BASE
@${REINPLACE_CMD} -i '' -e 's|%%${f}%%|${${f}}|g' ${WRKSRC}/SConstruct
.endfor
@${REINPLACE_CMD} -e 's/-ldl//' ${WRKSRC}/SConscript
@${GREP} -Rl 'defined[[:blank:]]*([[:blank:]]*__linux__[[:blank:]]*) || defined[[:blank:]]*([[:blank:]]*__APPLE__[[:blank:]]*)' ${WRKSRC} | \
${XARGS} ${REINPLACE_CMD} -e \
's/\(defined[[:blank:]]*([[:blank:]]*__linux__[[:blank:]]*) || defined[[:blank:]]*([[:blank:]]*__APPLE__[[:blank:]]*)\)/\1 || defined (__FreeBSD__)/'
do-build:
cd ${WRKSRC} && scons && ${PYTHON_CMD} install.py
${CP} -R ${WRKDIR}/${PORTNAME}_gamepacks/* ${WRKSRC}/install
do-install:
${MKDIR} ${DATADIR}
${CP} -R ${WRKSRC}/install/* ${DATADIR}
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${PREFIX}/bin
.include <bsd.port.post.mk>