on both the Vega Strike game engine and a Vega Strike Universe game data set. Both engine and data are in a playable state, but still under development. Each release serves as a beta for both engine and data. The project goal is, at version 1.0, is to be a generic space simulator. Currently developed features include: * Trading * Exploration * Plenty of shoot 'em up action * Preliminary multiplayer Deathmatch (testing server only) WWW: http://vegastrike.sourceforge.net PR: ports/123538 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
26 lines
713 B
C++
26 lines
713 B
C++
--- src/python/universe_util_export.cpp.orig 2008-04-24 16:11:53.000000000 +0400
|
|
+++ src/python/universe_util_export.cpp 2008-05-05 23:56:04.000000000 +0400
|
|
@@ -3,17 +3,18 @@
|
|
/* ToDo: Fix so Boost 1.28 is supported */
|
|
#if BOOST_VERSION != 102800
|
|
|
|
-#include "cmd/container.h"
|
|
-#include <string>
|
|
-#include "init.h"
|
|
-#include "gfx/vec.h"
|
|
-#include "cmd/unit_generic.h"
|
|
#include "python_class.h"
|
|
#if BOOST_VERSION != 102800
|
|
#include <boost/python.hpp>
|
|
#else
|
|
#include <boost/python/objects.hpp>
|
|
#endif
|
|
+
|
|
+#include "cmd/container.h"
|
|
+#include <string>
|
|
+#include "init.h"
|
|
+#include "gfx/vec.h"
|
|
+#include "cmd/unit_generic.h"
|
|
#include "universe_util.h"
|
|
#include "cmd/unit_util.h"
|
|
#include "faction_generic.h"
|