Quake III Arena, developed by the gaming wizards at id Software, is the third installment of one of the most popular computer game franchises of all time. Organic caverns, gothic cathedrals and futuristic spacescapes play host to Quake III Arena's unrivaled blend of action, strategy and jaw-dropping technology as Linux gamers are invited to square off against 32 of history's greatest warriors. Built around a revolutionary new graphics engine capable of delivering mind blowing 3D special effects including curved surfaces and volumetric fog, Quake III Arena is the final word in deathmatching mayhem. This is a native build for FreeBSD. Sorry, no joystick support is available at this time. PR: ports/85429 Submitted by: Linas Valiukas <shirshegsm@gmail.com>
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
--- code/unix/unix_shared.c Tue Aug 16 02:10:07 2005
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+++ ../../work/quake3-1.32b/code/unix/unix_shared.c Mon Aug 29 00:37:41 2005
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@@ -38,7 +38,7 @@
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static char cdPath[MAX_OSPATH];
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// Used to determine local installation path
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-static char installPath[MAX_OSPATH];
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+static char installPath[MAX_OSPATH] = "##PREFIX##/lib/quake3"; // FreeBSD
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// Used to determine where to store user-specific files
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static char homePath[MAX_OSPATH];
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@@ -76,7 +76,7 @@
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return curtime;
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}
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-#if defined(__linux__) && !defined(DEDICATED)
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+// #if defined(__linux__) && !defined(DEDICATED)
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/*
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================
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Sys_XTimeToSysTime
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@@ -98,11 +98,15 @@
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{
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int ret, time, test;
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+ /*
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+ Let's try to comment out this and see what will happen :-)
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+
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if (!in_subframe->value)
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{
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// if you don't want to do any event times corrections
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return Sys_Milliseconds();
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}
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+ */
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// test the wrap issue
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#if 0
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@@ -136,7 +140,7 @@
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return ret;
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}
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-#endif
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+// #endif
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//#if 0 // bk001215 - see snapvector.nasm for replacement
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#if (defined __APPLE__) // rcg010206 - using this for PPC builds...
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