freebsd-ports/games/ioquake3/Makefile
Ruslan Makhmatkhanov 3b64ffeba3 - split out -server part from ioquake3-based ports:
- games/ioquake3-devel-server added
  - games/ioquake3-server added
  - games/iourbanterror-server
  - games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8

Doing this in single commit since all this ports are
tightly interconnected.

PR:		ports/165842
Submitted by:	Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
2012-05-18 20:21:53 +00:00

248 lines
5.6 KiB
Makefile

# New ports collection makefile for: ioquake3
# Date created: 3 Jun 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME?= ioquake3
DISTVERSION?= 1.36
PORTREVISION?= 10
CATEGORIES= games
MASTER_SITES?= http://ioquake3.org/files/${DISTVERSION}/
# Using zip this way enables slaves to override it.
EXTRACT_SUFX?= .zip
MAINTAINER?= kamikaze@bsdforen.de
COMMENT?= Cleaned-up and enhanced version of Quake 3
BUILD_DEPENDS+= pkg-config:${PORTSDIR}/devel/pkg-config
USE_GMAKE= yes
.if defined(PKGNAMESUFFIX) && ${PKGNAMESUFFIX:M*-server}
# Server config
WITH_DEDICATED= yes
WITHOUT_CLIENT= yes
WITHOUT_SERVER= yes
WITHOUT_CURL= yes
WITHOUT_OPENAL= yes
WITHOUT_MUMBLE= yes
WITHOUT_VORBIS= yes
WITHOUT_TOOLS= yes
WITHOUT_DLRENDERER= yes
.else
# Client config
WITH_CLIENT= yes
WITHOUT_DEDICATED= yes
OPTIONS+= SERVER "Install dedicated server" on \
CURL "Enable cURL for http/ftp download" on \
OPENAL "Enable OpenAL audio output" on \
MUMBLE "Enable Mumble support (no dependencies)" on \
VORBIS "Enable Ogg Vorbis support" on
. if defined(NO_TOOLS)
WITHOUT_TOOLS= yes
. else
OPTIONS+= TOOLS "Enable modding tools" on
. endif
. if defined(HAS_DLRENDERER)
OPTIONS+= DLRENDERER "Build dynamically loaded renderer" on
. else
WITHOUT_DLRENDERER= yes
. endif
.endif
# Common config
.if !defined(NO_GAMELIBS)
OPTIONS+= GAMELIBS "Build game libraries" off
.endif
MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \
DEFAULT_LIBDIR="${LIBDIR}" \
HOMEPATH="${HOMEPATH}" \
VERSION="${Q3ENGINEVER}" \
ARCH="${ARCH}" \
USE_LOCAL_HEADERS=0
PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}" \
ARCH="${ARCH}" \
BINSUFFIX="${BINSUFFIX}"
ALL_TARGET= release
MAKE_JOBS_SAFE= yes
LIBDIR= ${PREFIX}/lib/${PORTNAME}${PKGNAMESUFFIX}
DOCSDIR= ${PREFIX}/share/doc/${PORTNAME}${PKGNAMESUFFIX}
BUILDDIR= ${WRKSRC}/build/${ALL_TARGET}-${OPSYS:L}-${ARCH}
BINSUFFIX?=
HOMEPATH?= /.${PORTNAME}
Q3CLIENT?= ioquake3
Q3SERVER?= ioq3ded
Q3TOOLS?= q3asm \
q3cpp \
q3lcc \
q3rcc
Q3BASE?= baseq3 \
missionpack
Q3ICON?= ${PREFIX}/share/pixmaps/quake3.xpm
Q3RENDERER?= renderer_opengl1_${ARCH}
Q3INSTALL?=
Q3ENGINEVER?= ${DISTVERSION}
ONLY_FOR_ARCHS= amd64 i386
.include <bsd.port.options.mk>
.if defined(NO_GAMELIBS) && defined(WITH_GAMELIBS)
IGNORE= does not support WITH_GAMELIBS
.endif
.if !defined(HAS_DLRENDERER) && defined(WITH_DLRENDERER)
IGNORE= does not support WITH_DLRENDERER
.endif
.if defined(WITH_DEBUG)
ALL_TARGET= debug
.endif
.if !defined(WITHOUT_SERVER)
RUN_DEPENDS+= ${Q3SERVER}${BINSUFFIX}:${PORTSDIR}/games/${PORTNAME}-server
.endif
.if !defined(DESKTOP_ENTRIES)
. if !defined(WITHOUT_CLIENT)
DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER}" "${COMMENT}" \
"${Q3ICON}" \
"${Q3CLIENT}${BINSUFFIX}" "Application;Game;" false
. endif
. if defined(WITH_SMP)
DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER} SMP" "${COMMENT}" \
"${Q3ICON}" \
"${Q3CLIENT}-smp${BINSUFFIX}" "Application;Game;" false
. endif
.endif
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
!defined(WITH_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.if !defined(WITHOUT_CLIENT) || defined(WITH_SMP)
# cURL
.if !defined(WITHOUT_CURL)
LIB_DEPENDS+= curl.6:${PORTSDIR}/ftp/curl
MAKE_ARGS+= USE_CURL=1 USE_CURL_DLOPEN=0
.else
MAKE_ARGS+= USE_CURL=0
.endif
# OpenAL
.if !defined(WITHOUT_OPENAL)
USE_OPENAL= al
MAKE_ARGS+= USE_OPENAL=1 USE_OPENAL_DLOPEN=0
.else
MAKE_ARGS+= USE_OPENAL=0
.endif
# SDL
USE_SDL= sdl
# Vorbis
.if !defined(WITHOUT_VORBIS)
LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis
MAKE_ARGS+= USE_CODEC_VORBIS=1
.else
MAKE_ARGS+= USE_CODEC_VORBIS=0
.endif
# Mumble
.if !defined(WITHOUT_MUMBLE)
MAKE_ARGS+= USE_MUMBLE=1
.else
MAKE_ARGS+= USE_MUMBLE=0
.endif
.else
# Features that aren't installed without a client
WITHOUT_DLRENDERER= yes
.endif
# SMP is only built with CLIENT.
.if !defined(WITHOUT_CLIENT) || defined(WITH_SMP)
MAKE_ARGS+= BUILD_CLIENT=1
PLIST_SUB+= CLIENT=""
Q3BIN+= ${Q3CLIENT}
.else
MAKE_ARGS+= BUILD_CLIENT=0
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ARGS+= BUILD_SERVER=1
PLIST_SUB+= DEDICATED=""
Q3BIN+= ${Q3SERVER}
.else
MAKE_ARGS+= BUILD_SERVER=0
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS)
MAKE_ARGS+= BUILD_GAME_SO=1
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
# Note that SMP is only supported on OS-X, hence the option has been removed.
.if defined(WITH_SMP)
MAKE_ARGS+= BUILD_CLIENT_SMP=1
PLIST_SUB+= SMP=""
Q3BIN+= ${Q3CLIENT}-smp
.else
MAKE_ARGS+= BUILD_CLIENT_SMP=0
PLIST_SUB+= SMP="@comment "
.endif
.if !defined(WITHOUT_DLRENDERER)
PLIST_SUB+= DLRENDERER=""
MAKE_ARGS+= USE_RENDERER_DLOPEN=1
.else
MAKE_ARGS+= USE_RENDERER_DLOPEN=0
PLIST_SUB+= DLRENDERER="@comment "
.endif
.if !defined(WITHOUT_TOOLS)
PLIST_SUB+= TOOLS=""
.else
PLIST_SUB+= TOOLS="@comment "
.endif
do-install: ${Q3INSTALL}
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${BUILDDIR}/${bin}.${ARCH} \
${PREFIX}/bin/${bin}${BINSUFFIX}
.endfor
.if !defined(WITHOUT_TOOLS)
.for bin in ${Q3TOOLS}
${INSTALL_PROGRAM} ${BUILDDIR}/tools/${bin} \
${PREFIX}/bin/${bin}${BINSUFFIX}
.endfor
.endif
.if !defined(WITHOUT_DLRENDERER)
.for renderer in ${Q3RENDERER}
${MKDIR} ${LIBDIR}
${INSTALL_LIB} ${BUILDDIR}/${renderer}.so ${LIBDIR}
.endfor
.endif
.if defined(WITH_GAMELIBS)
.for dir in ${Q3BASE}
${MKDIR} ${LIBDIR}/${dir}
${INSTALL_LIB} ${BUILDDIR}/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif
post-install:
@${ECHO_CMD}
@${CAT} ${PKGMESSAGE}
@${ECHO_CMD}
.if !defined(Q3TOTALCONV)
.include "${.CURDIR}/../quake3-data/Makefile.include"
.endif
.include <bsd.port.mk>