freebsd-ports/games/palomino/Makefile
Alex Kozlov d4041784dc - Remove MAKE_JOBS_SAFE variable
Approved by:	portmgr (bdrewery)
2013-08-14 22:35:50 +00:00

102 lines
2.8 KiB
Makefile

# Created by: Andrew Pantyukhin <infofarmer@FreeBSD.org>
# $FreeBSD$
PORTNAME= palomino
PORTVERSION= 20130527
CATEGORIES= games
MASTER_SITES= ftp://ftp.palomino3d.org/sim/
DISTFILES= ${PORTNAME}_src_${PORTVERSION}.txz \
${PORTNAME}_data_misc_${MISC_VER}.tar.bz2 \
${PORTNAME}_data_models_${MODELS_VER}.tar.bz2 \
${PORTNAME}_data_sounds_${SOUNDS_VER}.tar.bz2 \
${PORTNAME}_data_terrain_${TERRAIN_VER}.tar.bz2
MAINTAINER= nemysis@gmx.ch
COMMENT= Action flight simulation computer program using OSG
LICENSE= GPLv2
LIB_DEPENDS= osg:${PORTSDIR}/graphics/osg
USE_BZIP2= yes
USE_XZ= yes
USE_GL= gl
USES= cmake
USE_LUA= 5.1
LUA_COMPS= lua:build
MISC_VER= 20091027
MODELS_VER= 20090615
SOUNDS_VER= 20080704
TERRAIN_VER= 20080206
WRKSRC= ${WRKDIR}/${PORTNAME}
OPTIONS_DEFINE= SDL PLIB GUI
OPTIONS_DEFAULT= SDL GUI
SDL_DESC= SDL support for input and sound
PLIB_DESC= Enable sound support through plib
GUI_DESC= Enable FLTK GUI
PORTDOCS= *
DESKTOP_ENTRIES= "Palomino" "${COMMENT}" "${PORTNAME}" \
"${PORTNAME}" "Game;ArcadeGame;" false
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MSDL}
USE_SDL+= sdl mixer
.endif
.if ${PORT_OPTIONS:MPLIB}
BUILD_DEPENDS+= ${LOCALBASE}/lib/libplibsl.a:${PORTSDIR}/x11-toolkits/plib
.endif
.if ${PORT_OPTIONS:MGUI}
LIB_DEPENDS+= fltk:${PORTSDIR}/x11-toolkits/fltk
.endif
post-patch:
@${FIND} ${WRKSRC}/CMakeModules -type f -print0 | ${XARGS} -0 \
${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g'
@${REINPLACE_CMD} -e '/ rt / d' ${WRKSRC}/CMakeModules/libraries.cmake
@${REINPLACE_CMD} -e '/COMMAND/ s|lua|${LUA_CMD}|' \
${WRKSRC}/build/lua_bind/CMakeLists.txt
@${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \
${WRKSRC}/CMakeModules/libraries.cmake
@${REINPLACE_CMD} -e '/COMPILE_WITH_OSSIM/ d' ${WRKSRC}/CMakeLists.txt
# Please look MOVED 2013-06-04
@${REINPLACE_CMD} -e '/COMPILE_WITH_LINUX_JOYSTICK/ d' ${WRKSRC}/CMakeLists.txt
.if ! ${PORT_OPTIONS:MSDL}
@${REINPLACE_CMD} -e '/COMPILE_WITH_SDL/ d' ${WRKSRC}/CMakeLists.txt
.endif
.if ! ${PORT_OPTIONS:MPLIB}
@${REINPLACE_CMD} -e '/COMPILE_WITH_PLIB/ d' ${WRKSRC}/CMakeLists.txt
.endif
.if ! ${PORT_OPTIONS:MGUI}
@${REINPLACE_CMD} -e '/COMPILE_WITH_FLTK/ d' ${WRKSRC}/CMakeLists.txt
.endif
@${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\
${WRKSRC}/src/base/conf.cc
@${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \
${WRKSRC}/src/lua_bind/defs.hh
@${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc
post-install:
@${MKDIR} ${DATADIR}
@(cd ${WRKSRC} && ${COPYTREE_SHARE} "data scripts" ${DATADIR})
# docs are used from within the game, so this is unconditional
@${MKDIR} ${DOCSDIR}
@(cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} . ${DOCSDIR})
${LN} -sf ${DOCSDIR}/images/palominoLogo.png \
${PREFIX}/share/pixmaps/${PORTNAME}.png
.include <bsd.port.mk>