5ff91a55b8
PR: 237761 Submitted by: Shane <FreeBSD@ShaneWare.Biz> (maintainer)
116 lines
3.8 KiB
Makefile
116 lines
3.8 KiB
Makefile
# Created by: Shane Ambler <FreeBSD@Shaneware.biz>
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# $FreeBSD$
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PORTNAME= godot
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DISTVERSION= 3.1.1
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DISTVERSIONSUFFIX= -stable
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CATEGORIES= devel games
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MAINTAINER= FreeBSD@Shaneware.biz
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COMMENT?= Game runtime engine
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LICENSE= MIT CC-BY-3.0
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LICENSE_COMB= multi
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LICENSE_FILE_CC-BY-3.0= ${WRKSRC}/LOGO_LICENSE.md
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LICENSE_FILE_MIT= ${WRKSRC}/LICENSE.txt
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BROKEN_armv6= fails to build: KeyError: 'android_arch'
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BROKEN_armv7= fails to build: KeyError: 'android_arch'
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BROKEN_powerpc64= fails to compile: inv_txfm_sse2.h:14:32: emmintrin.h: No such file or directory
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BUILD_DEPENDS= yasm:devel/yasm
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LIB_DEPENDS= libfreetype.so:print/freetype2 \
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libpng.so:graphics/png
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RUN_DEPENDS= xdg-user-dir:devel/xdg-user-dirs \
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xdg-open:devel/xdg-utils \
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xmessage:x11/xmessage
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USES= compiler:c++14-lang pkgconfig scons ssl
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USE_XORG= x11 xcursor xi xinerama xrandr xrender
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USE_GL= gl glew glu
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USE_GITHUB= yes
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GH_ACCOUNT= godotengine
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MAKE_ARGS+= platform=x11 builtin_libpng=False builtin_openssl=False
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MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}}
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MAKE_ARGS_clang= use_llvm=True
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CXXFLAGS+= -DRTAUDIO_ENABLED
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CXXFLAGS_i386= ${CXXFLAGS_i386_${CHOSEN_COMPILER_TYPE}}
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CXXFLAGS_i386_gcc= -march=i586
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CXXFLAGS_aarch64= -DNO_THREADS
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CXXFLAGS_sparc64= -DNO_THREADS
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CXXFLAGS_mips= -DNO_THREADS
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CXXFLAGS_mips64= -DNO_THREADS
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# option MONO doesn't build (needs 5.12+) so for now leave it out as an option
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OPTIONS_DEFINE= EXAMPLES TOOLS
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OPTIONS_DEFAULT= ALSA
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# Moved to devel/godot-tools
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OPTIONS_EXCLUDE?= EXAMPLES TOOLS
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OPTIONS_GROUP= AUDIO
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OPTIONS_GROUP_AUDIO= ALSA PULSEAUDIO
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AUDIO_DESC= Audio support
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ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib
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ALSA_MAKE_ARGS= alsa=True
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EXAMPLES_GH_PROJECT= godot-demo-projects:DEMOS
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# master at 23/3
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EXAMPLES_GH_TAGNAME= 17e80079e3fc:DEMOS
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EXAMPLES_PORTEXAMPLES= *
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# mono support doesn't build at present
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MONO_USES= mono:nuget
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NUGET_DEPENDS= DotNet.Glob=2.1.1
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MONO_MAKE_ARGS= module_mono_enabled=True mono_glue=True NUGET_PATH=${NUGET_EXE}
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MONO_MAKE_ENV= NUGET_PATH=${NUGET_EXE}
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PULSEAUDIO_LIB_DEPENDS= libpulse.so:audio/pulseaudio
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PULSEAUDIO_MAKE_ARGS= pulseaudio=True
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TOOLS_DESC= Include development tools (IDE)
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TOOLS_MAKE_ARGS= target=release_debug tools=True
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TOOLS_MAKE_ARGS_OFF= target=release tools=False
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TOOLS_DESKTOP_ENTRIES= "Godot" "${COMMENT}" "${GODOTFILE}" \
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"${GODOTFILE}" "Development;IDE;" ""
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TOOLS_PLIST_FILES= share/pixmaps/${GODOTFILE}.png \
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share/pixmaps/${GODOTFILE}.svg
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GODOTFILE= ${PORTNAME}${PKGNAMESUFFIX}
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PLIST_FILES= bin/${GODOTFILE}
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.ifmake makesum
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# Always include optional distfiles
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.MAKEFLAGS: WITH="${OPTIONS_DEFINE}" OPTIONS_EXCLUDE=
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.endif
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post-patch:
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@${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' \
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${WRKSRC}/methods.py
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@${REINPLACE_CMD} -e 's|/usr/bin|${PREFIX}/bin|' \
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${WRKSRC}/platform/x11/os_x11.cpp
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pre-build-MONO-on: makenuget
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@(cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_FLAGS} \
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${_MAKE_JOBS} ${MAKE_ARGS:C,^${DESTDIRNAME}=.*,,g} \
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target=release_debug tools=True mono_glue=False)
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@(cd ${WRKSRC} && ${FIND} ${WRKSRC}/bin -name 'godot*' -exec {} \
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--generate-mono-glue modules/mono/glue \; && \
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${FIND} ${WRKSRC}/bin -name 'godot*' -delete)
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# The official godot binary name reflects options used to compile
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# We just want a simple name matching the portname
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# This gives us bin/godot for runtime and bin/godot-tools for the IDE
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do-install:
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@${RM} ${WRKSRC}/bin/*.debugsymbols
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cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11* \
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${STAGEDIR}/${PREFIX}/bin/${GODOTFILE}
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do-install-EXAMPLES-on:
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(cd ${WRKSRC_DEMOS} && ${COPYTREE_SHARE} "${PORTEXAMPLES}" \
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${STAGEDIR}${EXAMPLESDIR})
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do-install-TOOLS-on:
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${INSTALL_DATA} ${WRKSRC}/icon.png \
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${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.png
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${INSTALL_DATA} ${WRKSRC}/icon.svg \
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${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.svg
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.include <bsd.port.mk>
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