d4f0d0048a
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.
81 lines
1.8 KiB
Makefile
81 lines
1.8 KiB
Makefile
# New ports collection makefile for: egl
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# Date created: 20 May 2006
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# Whom: alepulver
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#
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# $FreeBSD$
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#
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PORTNAME= egl
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PORTVERSION= 0.3.1
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PORTREVISION= 1
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CATEGORIES= games
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MASTER_SITES= http://egl.quakedev.com/files/:src \
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ftp://ftp.alepulver.com.ar/distfiles/:data
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DISTNAME= ${PORTNAME}-v${PORTVERSION}-stable-src
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src \
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egl.pkz:data
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= alepulver@FreeBSD.org
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COMMENT= Enhaced OpenGL only Quake II engine
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USE_ZIP= yes
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USE_DOS2UNIX= yes
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USE_GMAKE= yes
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NO_WRKSUBDIR= yes
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OPTIONS= CLIENT "Build client" on \
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DEDICATED "Build dedicated server" on \
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GAME "Build main game modification" on \
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OPTIMIZED_CFLAGS "Enable compilation optimizations" on
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MAKEFILE= makefile
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MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.pre.mk>
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.if defined(WITH_CLIENT)
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LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \
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png.5:${PORTSDIR}/graphics/png
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USE_GL= yes
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PLIST_SUB+= CLIENT=""
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EGL_BIN+= egl
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.else
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MAKE_ENV+= BUILD_CLIENT=NO \
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BUILD_CGAME=NO
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if defined(WITH_DEDICATED)
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PLIST_SUB+= DEDICATED=""
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EGL_BIN+= eglded
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.else
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MAKE_ENV+= BUILD_DEDICATED=NO
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if defined(WITH_GAME)
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PLIST_SUB+= GAME=""
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.else
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MAKE_ENV+= BUILD_GAME=NO
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PLIST_SUB+= GAME="@comment "
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.endif
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.if defined(WITHOUT_OPTIMIZED_CFLAGS)
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MAKE_ENV+= WITH_OPT_CFLAGS=NO
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.endif
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do-install:
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.for f in ${EGL_BIN}
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${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin
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.endfor
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${MKDIR} ${LIBDIR}/baseq2
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${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
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${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2
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.include <bsd.port.post.mk>
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