freebsd-ports/games/q3cellshading/Makefile
Tijl Coosemans 572f236169 Mk/*: Build with a clean environment
Both our make and gmake use the MAKEFLAGS environment variable but the
values aren't compatible and the latest version of gmake complains about
that.  To rule out that any environment variable can cause problems like
this, add a new command SETENVI=/usr/bin/env -i that clears the
environment, and use it to run upstream build systems with a clean
environment.

Introduce a new variable WRK_ENV that contains the environment to use
with SETENVI in all targets that run upstream build commands.  Variables
that are common between CONFIGURE_ENV and MAKE_ENV could be moved to
WRK_ENV but for now it just contains a minimal environment:

HOME=${WRKDIR}: Fixes USES=elixir ports that were using the user's HOME.
OSVERSION: For cross building; determines the output of uname -K and
getosreldate(3); affects net/freebsd-telnetd for example.
PATH: Fixes USES=gem ports that were using the user's PATH.
PWD=$${PWD}: Preserve current working directory; affects USES=go ports.
TERM: To preserve colored output to terminals.
TMPDIR: For users who define that.
UNAME_*: For cross building; determines the output of uname(1); affects
lang/python* for example.

This commit deals with everything under Mk/.  Ports that have their own
targets running upstream build commands can switch to SETENVI later.

The ports tree adds its definition of ARCH to the MAKEFLAGS environment
variable, which is interpreted by sub-makes as command line arguments,
which means that any definition of ARCH in upstream makefiles was
overridden.  The following ports required fixes now that this is no
longer the case.

games/iortcw, games/q3cellshading, games/tremulous:
These use Quake 3 engine code.  Fix use of ARCH.  Reduce diff between
FreeBSD code and Linux code.

games/legesmotus:
Remove ARCH related patches.

lang/ocaml:
Patch configure script so it detects amd64 correctly.  Also make the
powerpc case consistent with the other architectures.  This also affects
other ocaml ports like devel/ocaml-ocamlbuild and math/ocaml-num that
include a Makefile.config installed by lang/ocaml.  While here, use
SETENVI in check-test target.

net/libnatpmp:
Use of upstream definition of ARCH triggers installation in PREFIX/lib64
on amd64.  Disable this.

PR:		276478
Approved by:	portmgr (antoine)
Exp-run by:	antoine
2024-02-29 21:21:37 +01:00

80 lines
1.9 KiB
Makefile

PORTNAME= q3cellshading
PORTVERSION= 1.0
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= SF
DISTNAME= q3cel-${PORTVERSION}-src
MAINTAINER= danfe@FreeBSD.org
COMMENT= Quake III engine with Cell Shading capabilities
WWW= https://q3cellshading.sourceforge.net/
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
USES= gmake zip
ALL_TARGET= build_release
MAKE_ENV= LIBDIR="${LIBDIR}"
MAKE_JOBS_UNSAFE= yes
BUILD_WRKSRC= ${WRKSRC}/code/unix
WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT
OPTIONS_SUB= yes
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAMELIBS_DESC= Force building game libraries
SMP_CLIENT_DESC= Build SMP (threaded) client
CLIENT_MAKE_ENV= CLIENT=YES
CLIENT_VARS= Q3BIN+=quake3
DEDICATED_MAKE_ENV= DEDICATED=YES
DEDICATED_VARS= Q3BIN+=q3ded
OPTIMIZED_CFLAGS_MAKE_ENV= OPTIMIZED_CFLAGS=YES
SMP_CLIENT_MAKE_ENV= SMP=YES
SMP_CLIENT_VARS= Q3BIN+=quake3-smp
LIBDIR= ${PREFIX}/lib/${PORTNAME}
.include <bsd.port.options.mk>
.if ${ARCH} == "i386"
BUILD_DEPENDS+= nasm:devel/nasm
.endif
.if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MSMP_CLIENT}
USES+= gl xorg
USE_GL= glu
USE_XORG= xxf86dga xxf86vm
.endif
.if ${PORT_OPTIONS:MGAMELIBS}
MAKE_ENV+= GAMELIBS=YES
.endif
do-install:
.for bin in ${Q3BIN}
# Adjust program names to avoid conflicts with other Quake3 ports
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
${STAGEDIR}${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
.endfor
.if ${PORT_OPTIONS:MGAMELIBS}
.for dir in baseq3 missionpack
@${MKDIR} ${STAGEDIR}${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so \
${STAGEDIR}${LIBDIR}/${dir}
.endfor
.endif
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.mk>
PATCH_ARGS+= -l