freebsd-ports/games/xboing/files/patch-file.c
Dirk Meyer 2c870d5953 - fix build with -fno-common
- merge patches
2020-09-09 18:02:22 +00:00

47 lines
2 KiB
C

--- file.c.orig 1996-11-22 01:28:46 UTC
+++ file.c
@@ -139,7 +139,7 @@ void SetupStage(display, window)
/* Construct the level filename */
if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
- sprintf(levelPath, "%s/level%02ld.data", str, newLevel);
+ snprintf(levelPath,sizeof(levelPath), "%s/level%02ld.data", str, newLevel);
else
sprintf(levelPath, "%s/level%02ld.data", LEVEL_INSTALL_DIR, newLevel);
@@ -177,7 +177,7 @@ int LoadSavedGame(display, window)
static int bgrnd = 1;
/* Save the file in home directory - construct path */
- sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir());
+ snprintf(levelPath, sizeof(levelPath)-1, "%s/.xboing-saveinfo", GetHomeDir());
/* Open the save file info for reading */
if ((saveFile = fopen(levelPath, "r+")) == NULL)
@@ -239,7 +239,7 @@ int LoadSavedGame(display, window)
DisplayLevelInfo(display, levelWindow, level);
/* Load the saved file in home directory - construct path */
- sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir());
+ snprintf(levelPath, sizeof(levelPath)-1, "%s/.xboing-savelevel", GetHomeDir());
/* Read in the saved level data */
if (ReadNextLevel(display, window, levelPath, True) == False)
@@ -283,7 +283,7 @@ int SaveCurrentGame(display, window)
saveGame.numBullets = GetNumberBullets();
/* Save the file in home directory - construct path */
- sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir());
+ snprintf(levelPath, sizeof(levelPath)-1, "%s/.xboing-saveinfo", GetHomeDir());
/* Open the save file info for writing */
if ((saveFile = fopen(levelPath, "w+")) == NULL)
@@ -309,7 +309,7 @@ int SaveCurrentGame(display, window)
WarningMessage("Cannot close save game info file.");
/* Save the file in home directory - construct path */
- sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir());
+ snprintf(levelPath, sizeof(levelPath)-1, "%s/.xboing-savelevel", GetHomeDir());
if (SaveLevelDataFile(display, levelPath) == True)
{