freebsd-ports/games/warsow/Makefile
Stanislav Sedov 0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00

86 lines
2.1 KiB
Makefile

# New ports collection makefile for: Warsow
# Date created: 31 May 2006
# Whom: Alexey Dokuchaev <danfe@FreeBSD.org>
#
# $FreeBSD$
#
PORTNAME= warsow
PORTVERSION= 0.12
PORTREVISION= 3
CATEGORIES= games
MASTER_SITES= http://warsow.aditsystems.com/ \
http://ftp.club-internet.fr/pub/games/nofrag/warsow/ \
http://wsw.surreal-xenotronic.com/
DISTNAME= ${PORTNAME}_${PORTVERSION}_sdk
DIST_SUBDIR= ${PORTNAME}
MAINTAINER= danfe@FreeBSD.org
COMMENT= A fast paced first person shooter game
RUN_DEPENDS= ${DATADIR}/data0.pk3:${PORTSDIR}/games/warsow-data
ONLY_FOR_ARCHS= i386 amd64
USE_GMAKE= yes
USE_GCC= 3.4+
USE_ZIP= yes
USE_DOS2UNIX= linux/in_x11.c linux/sys_linux.c
WRKSRC= ${WRKDIR}/source/source012
ALL_TARGET= game
RELEASEDIR= ${WRKSRC}/release
WSWDATADIR= ${PREFIX}/lib/${PORTNAME}
OPTIONS= CLIENT "Build client executable" on \
SERVER "Build dedicated server executable" on
.include <bsd.port.pre.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_SERVER)
IGNORE= requires at least one of CLIENT and SERVER options
.endif
.if ${ARCH} == "i386"
ARCHSUFFIX= "_i386"
PLIST_SUB+= ARCHSUFFIX=${ARCHSUFFIX}
.elif ${ARCH} == "amd64"
ARCHSUFFIX= "_x86_64"
PLIST_SUB+= ARCHSUFFIX=${ARCHSUFFIX}
.endif
.if !defined(WITHOUT_CLIENT)
LIB_DEPENDS= curl.3:${PORTSDIR}/ftp/curl \
jpeg.9:${PORTSDIR}/graphics/jpeg
USE_GL= yes
USE_SDL= yes
ALL_TARGET+= cgame ui client
WSBIN+= warsow
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_SERVER)
ALL_TARGET+= ded
WSBIN+= wsw_server
PLIST_SUB+= SERVER=""
.else
PLIST_SUB+= SERVER="@comment "
.endif
post-patch: .SILENT
${REINPLACE_CMD} -e 's#@$$(DO_CC#$$(DO_CC#; \
s#-O2 ##' ${WRKSRC}/Makefile
${REINPLACE_CMD} -e 's#path", "\.#path", "${WSWDATADIR}#; \
s#dir", "0#dir", "1#' ${WRKSRC}/qcommon/files.c
${REINPLACE_CMD} -e 's#Linux#FreeBSD#' ${WRKSRC}/game/q_shared.h
do-install:
@${MKDIR} ${PREFIX}/lib/${PORTNAME}/basewsw
.for FILE in ${WSBIN}
${INSTALL_PROGRAM} ${RELEASEDIR}/${FILE} ${PREFIX}/bin
.endfor
${INSTALL_DATA} ${RELEASEDIR}/basewsw/*.so ${PREFIX}/lib/${PORTNAME}/basewsw
${LN} -s ${DATADIR}/* ${PREFIX}/lib/${PORTNAME}/basewsw
.include <bsd.port.post.mk>