409a4f1e73
to the original Black Shades "Psychic Bodyguard FPS". Kill anyone that tries to kill the VIP (the white guy). The psychic part is seeing blue lines when bad guys line up on the VIP (when the line is red they are about to shoot). Other powers (slow down, and visions) are available - press F1 for how to use. It has a few more user friendly options (in the ~/blackshades.config file) as well as a help menu. Aside from that the internals have had some major changes, but there is still a lot more to do. Other options include 3rd person (which was in the original game, just disabled). The other change that I enjoy is the lack of a busy loop - now cpu usage isn't 100% - on any recent system it should be less than 25%. WWW: http://home.gna.org/blackshadeselite/ PR: ports/120008 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
198 lines
7.7 KiB
Text
198 lines
7.7 KiB
Text
bin/blackshades
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%%DATADIR%%/Data/Animations/Aikidothrow
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%%DATADIR%%/Data/Animations/Aikidothrown
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%%DATADIR%%/Data/Animations/Assaultrifleaim
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%%DATADIR%%/Data/Animations/Breathe
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%%DATADIR%%/Data/Animations/Chestshot
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%%DATADIR%%/Data/Animations/Crouch
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%%DATADIR%%/Data/Animations/Dive
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%%DATADIR%%/Data/Animations/Getupfromback
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%%DATADIR%%/Data/Animations/Getupfromfront
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%%DATADIR%%/Data/Animations/Grenadeaim
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%%DATADIR%%/Data/Animations/Grenadethrow
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%%DATADIR%%/Data/Animations/Headshot
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%%DATADIR%%/Data/Animations/Leftarmshot
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%%DATADIR%%/Data/Animations/Leftlegshot
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%%DATADIR%%/Data/Animations/PistolAim
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%%DATADIR%%/Data/Animations/Rifleaim
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%%DATADIR%%/Data/Animations/Rifleaim(old)
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%%DATADIR%%/Data/Animations/Riflehit
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%%DATADIR%%/Data/Animations/Riflehold
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%%DATADIR%%/Data/Animations/Rightarmshot
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%%DATADIR%%/Data/Animations/Rightlegshot
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%%DATADIR%%/Data/Animations/Run
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%%DATADIR%%/Data/Animations/Stomachshot
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%%DATADIR%%/Data/Animations/Walk
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%%DATADIR%%/Data/Animations/ZombieRun
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%%DATADIR%%/Data/Animations/Zombiemunch
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%%DATADIR%%/Data/Animations/Zombiewalk
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%%DATADIR%%/Data/Animations/grenadecharge
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%%DATADIR%%/Data/Highscore
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%%DATADIR%%/Data/Models/Abdomen.solid
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%%DATADIR%%/Data/Models/AssaultRifle.solid
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%%DATADIR%%/Data/Models/Block1.solid
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%%DATADIR%%/Data/Models/Block1collide.solid
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%%DATADIR%%/Data/Models/Block1complete.solid
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%%DATADIR%%/Data/Models/Block2.solid
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%%DATADIR%%/Data/Models/Block2collide.solid
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%%DATADIR%%/Data/Models/Block2complete.solid
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%%DATADIR%%/Data/Models/Block3.solid
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%%DATADIR%%/Data/Models/Block3collide.solid
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%%DATADIR%%/Data/Models/Block3complete.solid
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%%DATADIR%%/Data/Models/Block4.solid
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%%DATADIR%%/Data/Models/Block4collide.solid
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%%DATADIR%%/Data/Models/Block4complete.solid
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%%DATADIR%%/Data/Models/BlockOcclude.solid
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%%DATADIR%%/Data/Models/Blocksimple.solid
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%%DATADIR%%/Data/Models/Chest.solid
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%%DATADIR%%/Data/Models/Foot.solid
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%%DATADIR%%/Data/Models/Glockbase.solid
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%%DATADIR%%/Data/Models/Glockslide.solid
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%%DATADIR%%/Data/Models/Grenadebase.solid
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%%DATADIR%%/Data/Models/Grenadepin.solid
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%%DATADIR%%/Data/Models/Grenadespoon.solid
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%%DATADIR%%/Data/Models/Hand.solid
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%%DATADIR%%/Data/Models/Handgunbase.solid
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%%DATADIR%%/Data/Models/Handgunslide.solid
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%%DATADIR%%/Data/Models/Head.solid
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%%DATADIR%%/Data/Models/Highblock1collide.solid
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%%DATADIR%%/Data/Models/Highblock2collide.solid
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%%DATADIR%%/Data/Models/Highblock3collide.solid
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%%DATADIR%%/Data/Models/Highblock4collide.solid
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%%DATADIR%%/Data/Models/Knife.solid
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%%DATADIR%%/Data/Models/Lower arm.solid
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%%DATADIR%%/Data/Models/Lower leg.solid
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%%DATADIR%%/Data/Models/Lowheightcollide.solid
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%%DATADIR%%/Data/Models/Path.solid
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%%DATADIR%%/Data/Models/Shades.solid
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%%DATADIR%%/Data/Models/Shotgun.solid
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%%DATADIR%%/Data/Models/Upper arm.solid
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%%DATADIR%%/Data/Models/Upper leg.solid
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%%DATADIR%%/Data/Models/lowsimplecollide1.solid
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%%DATADIR%%/Data/Models/lowsimplecollide2.solid
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%%DATADIR%%/Data/Models/lowsimplecollide3.solid
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%%DATADIR%%/Data/Models/lowsimplecollide4.solid
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%%DATADIR%%/Data/Models/sniperrifle.solid
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%%DATADIR%%/Data/Models/streetsubdivided2.solid
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%%DATADIR%%/Data/Skeleton/Basic Figure
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%%DATADIR%%/Data/Sounds/BodyHit.ogg
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%%DATADIR%%/Data/Sounds/DisguiseKill.ogg
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%%DATADIR%%/Data/Sounds/Lose.ogg
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%%DATADIR%%/Data/Sounds/Nearbullet.ogg
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%%DATADIR%%/Data/Sounds/SW.ogg
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%%DATADIR%%/Data/Sounds/SoulIn.ogg
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%%DATADIR%%/Data/Sounds/SoulOut.ogg
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%%DATADIR%%/Data/Sounds/WallHit.ogg
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%%DATADIR%%/Data/Sounds/bodyland.ogg
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%%DATADIR%%/Data/Sounds/bounce.ogg
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%%DATADIR%%/Data/Sounds/bounce2.ogg
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%%DATADIR%%/Data/Sounds/click.ogg
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%%DATADIR%%/Data/Sounds/explosion.ogg
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%%DATADIR%%/Data/Sounds/footstep1.ogg
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%%DATADIR%%/Data/Sounds/footstep2.ogg
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%%DATADIR%%/Data/Sounds/footstep3.ogg
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%%DATADIR%%/Data/Sounds/footstep4.ogg
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%%DATADIR%%/Data/Sounds/footstep5.ogg
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%%DATADIR%%/Data/Sounds/glock.ogg
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%%DATADIR%%/Data/Sounds/handlerelease.ogg
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%%DATADIR%%/Data/Sounds/headland.ogg
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%%DATADIR%%/Data/Sounds/headshot.ogg
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%%DATADIR%%/Data/Sounds/knifeslash.ogg
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%%DATADIR%%/Data/Sounds/knifesong.ogg
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%%DATADIR%%/Data/Sounds/machinegun.ogg
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%%DATADIR%%/Data/Sounds/mainmenusong.ogg
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%%DATADIR%%/Data/Sounds/pinpull.ogg
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%%DATADIR%%/Data/Sounds/pinreplace.ogg
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%%DATADIR%%/Data/Sounds/rain.ogg
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%%DATADIR%%/Data/Sounds/reload.ogg
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%%DATADIR%%/Data/Sounds/riflewhack.ogg
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%%DATADIR%%/Data/Sounds/shootsong.ogg
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%%DATADIR%%/Data/Sounds/shotgun.ogg
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%%DATADIR%%/Data/Sounds/sniperrifle.ogg
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%%DATADIR%%/Data/Sounds/underwater.ogg
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%%DATADIR%%/Data/Sounds/zombiesong.ogg
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%%DATADIR%%/Data/Textures/._Blood
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%%DATADIR%%/Data/Textures/._Blood.tga
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%%DATADIR%%/Data/Textures/._Blood.tga copy
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%%DATADIR%%/Data/Textures/._BulletHole.tga
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%%DATADIR%%/Data/Textures/._Crater.tga
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%%DATADIR%%/Data/Textures/._Deadpersonsprite.tga
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%%DATADIR%%/Data/Textures/._Flare.tga
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%%DATADIR%%/Data/Textures/._Font.tga
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%%DATADIR%%/Data/Textures/._HitFlash.tga
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%%DATADIR%%/Data/Textures/._MuzzleFlash.tga
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%%DATADIR%%/Data/Textures/._Personsprite.tga
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%%DATADIR%%/Data/Textures/._Scope.tga
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%%DATADIR%%/Data/Textures/._Smoke.tga
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%%DATADIR%%/Data/Textures/._rain.tga
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%%DATADIR%%/Data/Textures/._snow.tga
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%%DATADIR%%/Data/Textures/Blood.png
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%%DATADIR%%/Data/Textures/Blood.png copy
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%%DATADIR%%/Data/Textures/Blood.tga
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%%DATADIR%%/Data/Textures/Blood.tga copy
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%%DATADIR%%/Data/Textures/Blood/._Blood1.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood10.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood11.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood2.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood3.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood4.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood5.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood6.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood7.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood8.tga
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%%DATADIR%%/Data/Textures/Blood/._Blood9.tga
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%%DATADIR%%/Data/Textures/Blood/Blood1.png
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%%DATADIR%%/Data/Textures/Blood/Blood1.tga
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%%DATADIR%%/Data/Textures/Blood/Blood10.png
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%%DATADIR%%/Data/Textures/Blood/Blood10.tga
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%%DATADIR%%/Data/Textures/Blood/Blood11.png
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%%DATADIR%%/Data/Textures/Blood/Blood11.tga
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%%DATADIR%%/Data/Textures/Blood/Blood2.png
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%%DATADIR%%/Data/Textures/Blood/Blood2.tga
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%%DATADIR%%/Data/Textures/Blood/Blood3.png
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%%DATADIR%%/Data/Textures/Blood/Blood3.tga
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%%DATADIR%%/Data/Textures/Blood/Blood4.png
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%%DATADIR%%/Data/Textures/Blood/Blood4.tga
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%%DATADIR%%/Data/Textures/Blood/Blood5.png
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%%DATADIR%%/Data/Textures/Blood/Blood5.tga
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%%DATADIR%%/Data/Textures/Blood/Blood6.png
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%%DATADIR%%/Data/Textures/Blood/Blood6.tga
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%%DATADIR%%/Data/Textures/Blood/Blood7.png
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%%DATADIR%%/Data/Textures/Blood/Blood7.tga
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%%DATADIR%%/Data/Textures/Blood/Blood8.png
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%%DATADIR%%/Data/Textures/Blood/Blood8.tga
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%%DATADIR%%/Data/Textures/Blood/Blood9.png
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%%DATADIR%%/Data/Textures/Blood/Blood9.tga
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%%DATADIR%%/Data/Textures/BulletHole.png
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%%DATADIR%%/Data/Textures/BulletHole.tga
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%%DATADIR%%/Data/Textures/Crater.png
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%%DATADIR%%/Data/Textures/Crater.tga
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%%DATADIR%%/Data/Textures/Deadpersonsprite.png
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%%DATADIR%%/Data/Textures/Deadpersonsprite.tga
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%%DATADIR%%/Data/Textures/Flare.png
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%%DATADIR%%/Data/Textures/Flare.tga
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%%DATADIR%%/Data/Textures/Font.png
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%%DATADIR%%/Data/Textures/Font.tga
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%%DATADIR%%/Data/Textures/HitFlash.png
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%%DATADIR%%/Data/Textures/HitFlash.tga
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%%DATADIR%%/Data/Textures/MuzzleFlash.png
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%%DATADIR%%/Data/Textures/MuzzleFlash.tga
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%%DATADIR%%/Data/Textures/Personsprite.png
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%%DATADIR%%/Data/Textures/Personsprite.tga
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%%DATADIR%%/Data/Textures/Scope.png
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%%DATADIR%%/Data/Textures/Scope.tga
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%%DATADIR%%/Data/Textures/Smoke.png
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%%DATADIR%%/Data/Textures/Smoke.tga
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%%DATADIR%%/Data/Textures/rain.png
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%%DATADIR%%/Data/Textures/rain.tga
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%%DATADIR%%/Data/Textures/snow.png
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%%DATADIR%%/Data/Textures/snow.tga
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%%DATADIR%%/Data/customlevels.txt
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@dirrm %%DATADIR%%/Data/Textures/Blood
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@dirrm %%DATADIR%%/Data/Textures
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@dirrm %%DATADIR%%/Data/Sounds
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@dirrm %%DATADIR%%/Data/Skeleton
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@dirrm %%DATADIR%%/Data/Models
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@dirrm %%DATADIR%%/Data/Animations
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@dirrm %%DATADIR%%/Data
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@dirrm %%DATADIR%%
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