3be3e90f93
- Switched to automake 1.11.6, see CVE-2012-3386. - #14669: Fixed extraction of CC from gmp.h. - Fixed case of intermediate zero real or imaginary part in mpc_fma, found by hydra with GMP_CHECK_RANDOMIZE=1346362345. This is on top of the following changes from version 1.0 - Licence change towards LGPLv3+ for the code and GFDLv1.3+ (with no invariant sections) for the documentation. - 100% of all lines are covered by tests - Renamed functions . mpc_mul_2exp to mpc_mul_2ui . mpc_div_2exp to mpc_div_2ui - 0^0, which returned (NaN,NaN) previously, now returns (1,+0). - Removed compatibility with K&R compilers, which was untestable due to lack of such compilers. - New functions . mpc_log10 . mpc_mul_2si, mpc_div_2si - Speed-ups . mpc_fma - Bug fixes . mpc_div and mpc_norm now return a value indicating the effective rounding direction, as the other functions. . mpc_mul, mpc_sqr and mpc_norm now return correct results even if there are over- or underflows during the computation. . mpc_asin, mpc_proj, mpc_sqr: Wrong result when input variable has infinite part and equals output variable is corrected. . mpc_fr_sub: Wrong return value for imaginary part is corrected. Convert to the new LIB_DEPENDS standard and remove hard-coded .so versions from a couple of dependent ports. Bump PORTREVISIONS of all dependent ports. PR: 183141 Approved by: portmgr (bdrewery)
58 lines
1.8 KiB
Makefile
58 lines
1.8 KiB
Makefile
# Created by: Alexey Dokuchaev <danfe@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= btanks
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PORTVERSION= 0.9.8083
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PORTREVISION= 6
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/${PORTNAME}-source/
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Fast 2D tank arcade game with multiplayer and split-screen modes
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BUILD_DEPENDS= zip:${PORTSDIR}/archivers/zip
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LIB_DEPENDS= sigc-2.0.0:${PORTSDIR}/devel/libsigc++20 \
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expat.6:${PORTSDIR}/textproc/expat2 \
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vorbisfile.6:${PORTSDIR}/audio/libvorbis \
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smpeg.1:${PORTSDIR}/multimedia/smpeg
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USES= pkgconfig
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USE_BZIP2= yes
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USE_GCC= yes
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USE_LDCONFIG= yes
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USE_LUA= 5.0+
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USE_OPENAL= al
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USE_SDL= image sdl
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USE_SCONS= yes
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SCONS_ARGS= prefix=${PREFIX} resources_dir=${DATADIR}
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SCONS_BUILDENV= CC="${CC}" CXX="${CXX}" \
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CFLAGS="${CFLAGS}" CXXFLAGS="${CXXFLAGS} -fpermissive" \
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LDFLAGS="${LDFLAGS} ${PTHREAD_LIBS}" \
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CPPPATH="${LOCALBASE}/include" LIBPATH="${LOCALBASE}/lib"
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MAN6= ${PORTNAME}.6
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PORTDOCS= LICENSE LICENSE.EXCEPTION README-en.txt README-linux.txt \
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donate.url homepage.url project_page.url video.txt
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DESKTOP_ENTRIES="Battle Tanks" "${COMMENT}" "" "${PORTNAME}" \
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"Game;ArcadeGame;" false
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NO_STAGE= yes
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pre-build:
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# Regenerate `sl08.h' after we patch `sl08.py' (as patching the header itself
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# would have resulted in a larger diff and gratuitous difference with Debian)
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@cd ${WRKSRC} && python engine/sl08/sl08.py > engine/sl08/sl08.h
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post-install:
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${INSTALL_DATA} ${WRKSRC}/build/release/clunk/libclunk.so \
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${WRKSRC}/build/release/engine/libbtanks_engine.so \
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${WRKSRC}/build/release/mrt/libmrt.so \
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${WRKSRC}/build/release/sdlx/libsdlx.so ${PREFIX}/lib
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${INSTALL_MAN} ${FILESDIR}/${MAN6} ${MANPREFIX}/man/man6
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.if !defined(NOPORTDOCS)
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@${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${PORTDOCS:S,^,${WRKSRC}/,} ${DOCSDIR}
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.endif
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.include <bsd.port.mk>
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