freebsd-ports/graphics/appleseed/pkg-plist
Alexey Dokuchaev ffbec57778 - Allow to build without appleseed.studio (Qt-based GUI program), this
makes setting up headless render boxes easier
- Remove previously optional dependency on `graphics/openimageio' when
  building with Disney material support: since r455830, OSL support is
  mandatory, and OSL depends on `graphics/openimageio' unconditionally
- Correct dependency on `graphics/seexpr': only appleseed.studio links
  to libSeExprEditor.so, while both programs link to libSeExpr.so (our
  SeExpr package always provides both libraries anyways)
2017-12-09 14:40:43 +00:00

266 lines
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share/cmake/Modules/FindAppleseed.cmake
share/cmake/Modules/FindImath.cmake
share/cmake/Modules/FindOSL.cmake
share/cmake/Modules/FindOpenEXR.cmake
share/cmake/Modules/FindOpenImageIO.cmake
share/cmake/Modules/FindPartio.cmake
share/cmake/Modules/FindSeExpr.cmake
share/cmake/Modules/FindSeExprEditor.cmake
share/cmake/Modules/FindXerces.cmake
@cwd %%APPHOME%%
bin/animatecamera
bin/appleseed.cli
%%STUDIO%%bin/appleseed.studio
bin/convertmany.py
bin/convertmeshfile
bin/dumpmetadata
bin/makefluffy
bin/maketx
bin/oslc
bin/oslinfo
bin/projecttool
bin/rendermanager.py
bin/rendermany.py
bin/rendernode.py
bin/updatemany.py
docs/osl/osl-languagespec.pdf
docs/seexpr/Se_voronoi_1.png
docs/seexpr/Se_voronoi_2.png
docs/seexpr/Se_voronoi_3.png
docs/seexpr/Se_voronoi_4.png
docs/seexpr/Se_voronoi_5.png
docs/seexpr/userdoc.html
icons/appleseed.png
icons/disney_expression.png
icons/disney_expression_hover.png
icons/disney_texture.png
icons/disney_texture_hover.png
icons/project_monitor.png
icons/project_monitor_disabled.png
icons/project_monitor_hover.png
icons/project_new.png
icons/project_new_disabled.png
icons/project_new_hover.png
icons/project_open.png
icons/project_open_disabled.png
icons/project_open_hover.png
icons/project_reload.png
icons/project_reload_disabled.png
icons/project_reload_hover.png
icons/project_save.png
icons/project_save_disabled.png
icons/project_save_hover.png
icons/rendering_settings.png
icons/rendering_settings_disabled.png
icons/rendering_settings_hover.png
icons/rendering_start_final.png
icons/rendering_start_final_disabled.png
icons/rendering_start_final_hover.png
icons/rendering_start_interactive.png
icons/rendering_start_interactive_disabled.png
icons/rendering_start_interactive_hover.png
icons/rendering_stop.png
icons/rendering_stop_disabled.png
icons/rendering_stop_hover.png
icons/renderwidget_clear_frame.png
icons/renderwidget_clear_frame_disabled.png
icons/renderwidget_clear_frame_hover.png
icons/renderwidget_clear_render_region.png
icons/renderwidget_clear_render_region_disabled.png
icons/renderwidget_clear_render_region_hover.png
icons/renderwidget_quicksave_all_aovs.png
icons/renderwidget_quicksave_all_aovs_hover.png
icons/renderwidget_reset_zoom.png
icons/renderwidget_reset_zoom_hover.png
icons/renderwidget_save_all_aovs.png
icons/renderwidget_save_all_aovs_hover.png
icons/renderwidget_set_render_region.png
icons/renderwidget_set_render_region_disabled.png
icons/renderwidget_set_render_region_hover.png
icons/renderwidget_toggle_pixel_inspector.png
icons/renderwidget_toggle_pixel_inspector_hover.png
lib/libappleseed.shared.so
lib/libappleseed.so
%%PORTEXAMPLES%%samples/cpp/basic/CMakeLists.txt
%%PORTEXAMPLES%%samples/cpp/basic/basic.cpp
%%PORTEXAMPLES%%samples/cpp/basic/data/scene.obj
%%PORTEXAMPLES%%samples/cpp/basic/output/preserve.txt
%%PORTEXAMPLES%%samples/cpp/basic/reference output/scene.obj
%%PORTEXAMPLES%%samples/cpp/basic/reference output/test.appleseed
%%PORTEXAMPLES%%samples/cpp/basic/reference output/test.png
%%PORTEXAMPLES%%samples/cpp/heightfield/CMakeLists.txt
%%PORTEXAMPLES%%samples/cpp/heightfield/data/cube.obj
%%PORTEXAMPLES%%samples/cpp/heightfield/data/heightfield.png
%%PORTEXAMPLES%%samples/cpp/heightfield/data/smoothcube.obj
%%PORTEXAMPLES%%samples/cpp/heightfield/heightfield.cpp
%%PORTEXAMPLES%%samples/cpp/heightfield/output/preserve.txt
%%PORTEXAMPLES%%samples/python/basic/README.md
%%PORTEXAMPLES%%samples/python/basic/basic.py
%%PORTEXAMPLES%%samples/python/basic/data/scene.obj
%%PORTEXAMPLES%%samples/python/basic/output/preserve.txt
schemas/project.xsd
schemas/settings.xsd
%%STUDIO%%seexpr/clouds/blue_clouds.se
%%STUDIO%%seexpr/geometric/checkers.se
%%STUDIO%%seexpr/geometric/dots.se
%%STUDIO%%seexpr/gradients/horizontal.se
%%STUDIO%%seexpr/gradients/vertical.se
%%STUDIO%%seexpr/noise/fbm.se
%%STUDIO%%seexpr/noise/noise.se
%%STUDIO%%seexpr/noise/turbulence.se
settings/appleseed.cli.xml
settings/appleseed.studio.xml
settings/appleseed.tools.xml
shaders/appleseed/asDisneyMaterial.oso
shaders/appleseed/asGlass.oso
shaders/appleseed/asVoronoi2D.oso
shaders/appleseed/asVoronoi3D.oso
shaders/as_osl_extensions.h
shaders/gaffer/color/as_blackbody.oso
shaders/gaffer/color/as_color_add.oso
shaders/gaffer/color/as_color_build.oso
shaders/gaffer/color/as_color_mix.oso
shaders/gaffer/color/as_color_multiply.oso
shaders/gaffer/color/as_color_saturation.oso
shaders/gaffer/color/as_color_split.oso
shaders/gaffer/color/as_luminance.oso
shaders/gaffer/color/as_wavelength.oso
shaders/gaffer/float/as_float_add.oso
shaders/gaffer/float/as_float_cast.oso
shaders/gaffer/float/as_float_mix.oso
shaders/gaffer/float/as_float_multiply.oso
shaders/gaffer/float/as_float_pow.oso
shaders/gaffer/float/as_float_remap.oso
shaders/gaffer/input/as_globals.oso
shaders/gaffer/input/as_input.oso
shaders/gaffer/input/as_object_input.oso
shaders/gaffer/input/as_ray_info.oso
shaders/gaffer/material/as_disney_material.oso
shaders/gaffer/material/as_material_builder.oso
shaders/gaffer/normal/as_bump_map.oso
shaders/gaffer/normal/as_normal_map.oso
shaders/gaffer/surface/as_diffuse_surface.oso
shaders/gaffer/surface/as_emission_surface.oso
shaders/gaffer/surface/as_glass_surface.oso
shaders/gaffer/surface/as_glossy_surface.oso
shaders/gaffer/surface/as_metal_surface.oso
shaders/gaffer/surface/as_sheen_surface.oso
shaders/gaffer/surface/as_subsurface_surface.oso
shaders/gaffer/surface/as_surface_add.oso
shaders/gaffer/surface/as_surface_mix.oso
shaders/gaffer/surface/as_surface_multiply.oso
shaders/gaffer/surface/as_surface_switch.oso
shaders/gaffer/surface/as_translucent_surface.oso
shaders/gaffer/surface/as_transparency_surface.oso
shaders/gaffer/texture2d/as_color_texture.oso
shaders/gaffer/texture2d/as_noise2d.oso
shaders/gaffer/texture2d/as_scalar_texture.oso
shaders/gaffer/texture3d/as_noise3d.oso
shaders/gaffer/texture3d/as_noise4d.oso
shaders/gaffer/transform/as_map2d.oso
shaders/gaffer/transform/as_map3d.oso
shaders/gaffer/transform/as_transform.oso
shaders/gaffer/utility/as_condition.oso
shaders/gaffer/utility/as_float2_build.oso
shaders/gaffer/utility/as_float2_split.oso
shaders/gaffer/utility/as_switch.oso
shaders/gaffer/vector/as_anisotropy_dir.oso
shaders/gaffer/vector/as_vector_add.oso
shaders/gaffer/vector/as_vector_build.oso
shaders/gaffer/vector/as_vector_cross.oso
shaders/gaffer/vector/as_vector_dot.oso
shaders/gaffer/vector/as_vector_mix.oso
shaders/gaffer/vector/as_vector_multiply.oso
shaders/gaffer/vector/as_vector_normalize.oso
shaders/gaffer/vector/as_vector_split.oso
shaders/include/appleseed/color/as_chromatic_adaptation.h
shaders/include/appleseed/color/as_color_helpers.h
shaders/include/appleseed/color/as_color_transforms.h
shaders/include/appleseed/color/as_colorimetry.h
shaders/include/appleseed/color/as_transfer_functions.h
shaders/include/appleseed/fractal/as_fractal_helpers.h
shaders/include/appleseed/fractal/as_noise_helpers.h
shaders/include/appleseed/fractal/as_noise_tables.h
shaders/include/appleseed/gaffer/color.h
shaders/include/appleseed/gaffer/transform.h
shaders/include/appleseed/gaffer/udim.h
shaders/include/appleseed/material/as_material_helpers.h
shaders/include/appleseed/math/as_math_complex.h
shaders/include/appleseed/math/as_math_helpers.h
shaders/include/appleseed/maya/as_maya_cms_syncolor_idt.h
shaders/include/appleseed/maya/as_maya_fractal_helpers.h
shaders/include/appleseed/maya/as_maya_helpers.h
shaders/include/appleseed/maya/as_maya_layer_helpers.h
shaders/include/appleseed/maya/as_maya_pattern_helpers.h
shaders/include/appleseed/maya/as_maya_ramp_helpers.h
shaders/include/appleseed/maya/as_maya_transform_helpers.h
shaders/include/appleseed/pattern/as_pattern_helpers.h
shaders/maya/as_maya_addDoubleLinear.oso
shaders/maya/as_maya_addMatrix.oso
shaders/maya/as_maya_anisotropic.oso
shaders/maya/as_maya_areaLight.oso
shaders/maya/as_maya_blendColors.oso
shaders/maya/as_maya_blinn.oso
shaders/maya/as_maya_bulge.oso
shaders/maya/as_maya_bump2d.oso
shaders/maya/as_maya_bump3d.oso
shaders/maya/as_maya_checker.oso
shaders/maya/as_maya_clamp.oso
shaders/maya/as_maya_clearCoat.oso
shaders/maya/as_maya_closure2Surface.oso
shaders/maya/as_maya_cloth.oso
shaders/maya/as_maya_cloud.oso
shaders/maya/as_maya_color2Components.oso
shaders/maya/as_maya_components2Color.oso
shaders/maya/as_maya_components2UV.oso
shaders/maya/as_maya_components2Vector.oso
shaders/maya/as_maya_condition.oso
shaders/maya/as_maya_contrast.oso
shaders/maya/as_maya_distanceBetween.oso
shaders/maya/as_maya_doubleShadingSwitch.oso
shaders/maya/as_maya_envChrome.oso
shaders/maya/as_maya_file.oso
shaders/maya/as_maya_fourByFourMatrix.oso
shaders/maya/as_maya_fractal.oso
shaders/maya/as_maya_gammaCorrect.oso
shaders/maya/as_maya_grid.oso
shaders/maya/as_maya_hsvToRgb.oso
shaders/maya/as_maya_lambert.oso
shaders/maya/as_maya_layeredTexture.oso
shaders/maya/as_maya_luminance.oso
shaders/maya/as_maya_mandelbrot.oso
shaders/maya/as_maya_matrixInverse.oso
shaders/maya/as_maya_mountain.oso
shaders/maya/as_maya_movie.oso
shaders/maya/as_maya_multDoubleLinear.oso
shaders/maya/as_maya_multMatrix.oso
shaders/maya/as_maya_multiplyDivide.oso
shaders/maya/as_maya_noise.oso
shaders/maya/as_maya_phong.oso
shaders/maya/as_maya_phongE.oso
shaders/maya/as_maya_place2dTexture.oso
shaders/maya/as_maya_place3dTexture.oso
shaders/maya/as_maya_plusMinusAverage.oso
shaders/maya/as_maya_psdFileTex.oso
shaders/maya/as_maya_quadShadingSwitch.oso
shaders/maya/as_maya_ramp.oso
shaders/maya/as_maya_remapColor.oso
shaders/maya/as_maya_remapHsv.oso
shaders/maya/as_maya_remapValue.oso
shaders/maya/as_maya_reverse.oso
shaders/maya/as_maya_rgbToHsv.oso
shaders/maya/as_maya_samplerInfo.oso
shaders/maya/as_maya_setRange.oso
shaders/maya/as_maya_singleShadingSwitch.oso
shaders/maya/as_maya_stencil.oso
shaders/maya/as_maya_texture2Surface.oso
shaders/maya/as_maya_transposeMatrix.oso
shaders/maya/as_maya_tripleShadingSwitch.oso
shaders/maya/as_maya_uv2Components.oso
shaders/maya/as_maya_vector2Components.oso
shaders/maya/as_maya_vectorProduct.oso
shaders/maya/as_maya_water.oso
shaders/maya/as_maya_wtAddMatrix.oso
shaders/oslutil.h
shaders/stdosl.h
stylesheets/default.qss