Engine Design: A Practical Approach to Real-Time Computer Graphics". Much of the source code is for 3D real-time graphics, but you will find quite a bit for other purposes. <http://www.geometrictools.com/>
12 lines
423 B
Text
12 lines
423 B
Text
--- ./SampleFoundation/makeapp.wm4.orig Wed Apr 4 22:17:21 2007
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+++ ./SampleFoundation/makeapp.wm4 Wed Apr 4 22:19:44 2007
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@@ -3,7 +3,8 @@
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INCPATH := -I ../../SDK/Include
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CORELIBS := -lWm4$(GRF)Application -lWm4$(GRF)Renderer -lWm4Graphics \
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-lWm4Foundation
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-
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+LIBS := $(CORELIBS) $(XLIBS) $(GLIBS) -lcompat -lm
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+
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ifeq (Soft,$(findstring Soft,$(GRF)))
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CFLAGS += -DWM4_HAS_SOFT_SHADER
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endif
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