freebsd-ports/devel/sdl12/files/patch-src_video_vgl_SDL__vglevents.c
Maxim Sobolev e219727201 Make vgl driver working OOB without the need to use custom patched version
of libvgl. I abadoned my previous plans to get my extentions into the base
system because it seems that libvgl is at the end of its lifecycle and will
be replaced by more generic and better solution (probably kgi/ggi), at least
nsouch is actively working in this drection now. In the meantime, those
lucky with VESA 2.0 compatible videocards would be able to play quakeforge
or any other SDL-based games straight on their FreeBSD consoles ;).
2001-01-27 19:22:03 +00:00

311 lines
9 KiB
C

$FreeBSD$
--- src/video/vgl/SDL_vglevents.c.orig Wed Jan 24 00:51:13 2001
+++ src/video/vgl/SDL_vglevents.c Wed Jan 24 00:51:13 2001
@@ -0,0 +1,305 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_vglevents.c,v 1.1 2001/01/22 17:35:16 root Exp $";
+#endif
+
+/* Handle the event stream, converting X11 events into SDL events */
+
+#include <stdio.h>
+
+#include <sys/fbio.h>
+#include <sys/consio.h>
+#include <sys/kbio.h>
+#include <vgl.h>
+
+#include "SDL.h"
+#include "SDL_thread.h"
+#include "SDL_sysevents.h"
+#include "SDL_events_c.h"
+#include "SDL_vglvideo.h"
+#include "SDL_vglevents_c.h"
+
+/* The translation tables from a console scancode to a SDL keysym */
+/* FIXME: Free the keymap when we shut down the video mode */
+static keymap_t *vga_keymap = NULL;
+static SDLKey keymap[128];
+static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
+
+static int posted = 0;
+static int oldx = 0;
+static int oldy = 0;
+static struct mouse_info mouseinfo;
+
+/* Ugh, we have to duplicate the kernel's keysym mapping code...
+ Oh, it's not so bad. :-)
+
+ FIXME: Add keyboard LED handling code
+ */
+int VGL_initkeymaps(int fd)
+{
+ vga_keymap = malloc(sizeof(keymap_t));
+ if ( ! vga_keymap ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ if (ioctl(fd, GIO_KEYMAP, vga_keymap) == -1) {
+ free(vga_keymap);
+ vga_keymap = NULL;
+ SDL_SetError("Unable to get keyboard map");
+ return(-1);
+ }
+ return(0);
+}
+
+static void handle_keyboard(_THIS)
+{
+ SDL_keysym keysym;
+ int c, pressed, scancode;
+
+ while ((c = VGLKeyboardGetCh()) != 0) {
+ scancode = c & 0x7F;
+ if (c & 0x80) {
+ pressed = SDL_RELEASED;
+ } else {
+ pressed = SDL_PRESSED;
+ }
+
+ posted += SDL_PrivateKeyboard(pressed,
+ TranslateKey(scancode, &keysym));
+ }
+}
+
+int VGL_initmouse(int fd)
+{
+ mouseinfo.operation = MOUSE_GETINFO;
+ if (ioctl(fd, CONS_MOUSECTL, &mouseinfo) != 0)
+ return -1;
+ oldx = mouseinfo.u.data.x;
+ oldy = mouseinfo.u.data.y;
+ SDL_PrivateMouseMotion(0, 0, oldx, oldy);
+ return 0;
+}
+
+static void handle_mouse(_THIS)
+{
+ char buttons;
+ int x, y;
+ int button_state, state_changed, state;
+ int i;
+
+ ioctl(0, CONS_MOUSECTL, &mouseinfo);
+ x = mouseinfo.u.data.x;
+ y = mouseinfo.u.data.y;
+ buttons = mouseinfo.u.data.buttons;
+
+ if ((x != oldx) || (y != oldy)) {
+ posted += SDL_PrivateMouseMotion(0, 0, x, y);
+ oldx = x;
+ oldy = y;
+ }
+
+ /* See what's changed */
+ button_state = SDL_GetMouseState(NULL, NULL);
+ state_changed = button_state ^ buttons;
+ for (i = 0; i < 8; i++) {
+ if (state_changed & (1<<i)) {
+ if (buttons & (1<<i)) {
+ state = SDL_PRESSED;
+ } else {
+ state = SDL_RELEASED;
+ }
+ posted += SDL_PrivateMouseButton(state, i + 1, 0, 0);
+ }
+ }
+}
+
+
+void VGL_PumpEvents(_THIS)
+{
+ do {
+ posted = 0;
+ handle_keyboard(this);
+ handle_mouse(this);
+ } while (posted != 0);
+}
+
+void VGL_InitOSKeymap(_THIS)
+{
+ int i;
+
+ /* Initialize the BeOS key translation table */
+ for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
+ keymap[i] = SDLK_UNKNOWN;
+
+ keymap[SCANCODE_ESCAPE] = SDLK_ESCAPE;
+ keymap[SCANCODE_1] = SDLK_1;
+ keymap[SCANCODE_2] = SDLK_2;
+ keymap[SCANCODE_3] = SDLK_3;
+ keymap[SCANCODE_4] = SDLK_4;
+ keymap[SCANCODE_5] = SDLK_5;
+ keymap[SCANCODE_6] = SDLK_6;
+ keymap[SCANCODE_7] = SDLK_7;
+ keymap[SCANCODE_8] = SDLK_8;
+ keymap[SCANCODE_9] = SDLK_9;
+ keymap[SCANCODE_0] = SDLK_0;
+ keymap[SCANCODE_MINUS] = SDLK_MINUS;
+ keymap[SCANCODE_EQUAL] = SDLK_EQUALS;
+ keymap[SCANCODE_BACKSPACE] = SDLK_BACKSPACE;
+ keymap[SCANCODE_TAB] = SDLK_TAB;
+ keymap[SCANCODE_Q] = SDLK_q;
+ keymap[SCANCODE_W] = SDLK_w;
+ keymap[SCANCODE_E] = SDLK_e;
+ keymap[SCANCODE_R] = SDLK_r;
+ keymap[SCANCODE_T] = SDLK_t;
+ keymap[SCANCODE_Y] = SDLK_y;
+ keymap[SCANCODE_U] = SDLK_u;
+ keymap[SCANCODE_I] = SDLK_i;
+ keymap[SCANCODE_O] = SDLK_o;
+ keymap[SCANCODE_P] = SDLK_p;
+ keymap[SCANCODE_BRACKET_LEFT] = SDLK_LEFTBRACKET;
+ keymap[SCANCODE_BRACKET_RIGHT] = SDLK_RIGHTBRACKET;
+ keymap[SCANCODE_ENTER] = SDLK_RETURN;
+ keymap[SCANCODE_LEFTCONTROL] = SDLK_LCTRL;
+ keymap[SCANCODE_A] = SDLK_a;
+ keymap[SCANCODE_S] = SDLK_s;
+ keymap[SCANCODE_D] = SDLK_d;
+ keymap[SCANCODE_F] = SDLK_f;
+ keymap[SCANCODE_G] = SDLK_g;
+ keymap[SCANCODE_H] = SDLK_h;
+ keymap[SCANCODE_J] = SDLK_j;
+ keymap[SCANCODE_K] = SDLK_k;
+ keymap[SCANCODE_L] = SDLK_l;
+ keymap[SCANCODE_SEMICOLON] = SDLK_SEMICOLON;
+ keymap[SCANCODE_APOSTROPHE] = SDLK_QUOTE;
+ keymap[SCANCODE_GRAVE] = SDLK_BACKQUOTE;
+ keymap[SCANCODE_LEFTSHIFT] = SDLK_LSHIFT;
+ keymap[SCANCODE_BACKSLASH] = SDLK_BACKSLASH;
+ keymap[SCANCODE_Z] = SDLK_z;
+ keymap[SCANCODE_X] = SDLK_x;
+ keymap[SCANCODE_C] = SDLK_c;
+ keymap[SCANCODE_V] = SDLK_v;
+ keymap[SCANCODE_B] = SDLK_b;
+ keymap[SCANCODE_N] = SDLK_n;
+ keymap[SCANCODE_M] = SDLK_m;
+ keymap[SCANCODE_COMMA] = SDLK_COMMA;
+ keymap[SCANCODE_PERIOD] = SDLK_PERIOD;
+ keymap[SCANCODE_SLASH] = SDLK_SLASH;
+ keymap[SCANCODE_RIGHTSHIFT] = SDLK_RSHIFT;
+ keymap[SCANCODE_KEYPADMULTIPLY] = SDLK_KP_MULTIPLY;
+ keymap[SCANCODE_LEFTALT] = SDLK_LALT;
+ keymap[SCANCODE_SPACE] = SDLK_SPACE;
+ keymap[SCANCODE_CAPSLOCK] = SDLK_CAPSLOCK;
+ keymap[SCANCODE_F1] = SDLK_F1;
+ keymap[SCANCODE_F2] = SDLK_F2;
+ keymap[SCANCODE_F3] = SDLK_F3;
+ keymap[SCANCODE_F4] = SDLK_F4;
+ keymap[SCANCODE_F5] = SDLK_F5;
+ keymap[SCANCODE_F6] = SDLK_F6;
+ keymap[SCANCODE_F7] = SDLK_F7;
+ keymap[SCANCODE_F8] = SDLK_F8;
+ keymap[SCANCODE_F9] = SDLK_F9;
+ keymap[SCANCODE_F10] = SDLK_F10;
+ keymap[SCANCODE_NUMLOCK] = SDLK_NUMLOCK;
+ keymap[SCANCODE_SCROLLLOCK] = SDLK_SCROLLOCK;
+ keymap[SCANCODE_KEYPAD7] = SDLK_KP7;
+ keymap[SCANCODE_CURSORUPLEFT] = SDLK_KP7;
+ keymap[SCANCODE_KEYPAD8] = SDLK_KP8;
+ keymap[SCANCODE_CURSORUP] = SDLK_KP8;
+ keymap[SCANCODE_KEYPAD9] = SDLK_KP9;
+ keymap[SCANCODE_CURSORUPRIGHT] = SDLK_KP9;
+ keymap[SCANCODE_KEYPADMINUS] = SDLK_KP_MINUS;
+ keymap[SCANCODE_KEYPAD4] = SDLK_KP4;
+ keymap[SCANCODE_CURSORLEFT] = SDLK_KP4;
+ keymap[SCANCODE_KEYPAD5] = SDLK_KP5;
+ keymap[SCANCODE_KEYPAD6] = SDLK_KP6;
+ keymap[SCANCODE_CURSORRIGHT] = SDLK_KP6;
+ keymap[SCANCODE_KEYPADPLUS] = SDLK_KP_PLUS;
+ keymap[SCANCODE_KEYPAD1] = SDLK_KP1;
+ keymap[SCANCODE_CURSORDOWNLEFT] = SDLK_KP1;
+ keymap[SCANCODE_KEYPAD2] = SDLK_KP2;
+ keymap[SCANCODE_CURSORDOWN] = SDLK_KP2;
+ keymap[SCANCODE_KEYPAD3] = SDLK_KP3;
+ keymap[SCANCODE_CURSORDOWNRIGHT] = SDLK_KP3;
+ keymap[SCANCODE_KEYPAD0] = SDLK_KP0;
+ keymap[SCANCODE_KEYPADPERIOD] = SDLK_KP_PERIOD;
+ keymap[SCANCODE_LESS] = SDLK_LESS;
+ keymap[SCANCODE_F11] = SDLK_F11;
+ keymap[SCANCODE_F12] = SDLK_F12;
+ keymap[SCANCODE_KEYPADENTER] = SDLK_KP_ENTER;
+ keymap[SCANCODE_RIGHTCONTROL] = SDLK_RCTRL;
+ keymap[SCANCODE_CONTROL] = SDLK_RCTRL;
+ keymap[SCANCODE_KEYPADDIVIDE] = SDLK_KP_DIVIDE;
+ keymap[SCANCODE_PRINTSCREEN] = SDLK_PRINT;
+ keymap[SCANCODE_RIGHTALT] = SDLK_RALT;
+ keymap[SCANCODE_BREAK] = SDLK_BREAK;
+ keymap[SCANCODE_BREAK_ALTERNATIVE] = SDLK_UNKNOWN;
+ keymap[SCANCODE_HOME] = SDLK_HOME;
+ keymap[SCANCODE_CURSORBLOCKUP] = SDLK_UP;
+ keymap[SCANCODE_PAGEUP] = SDLK_PAGEUP;
+ keymap[SCANCODE_CURSORBLOCKLEFT] = SDLK_LEFT;
+ keymap[SCANCODE_CURSORBLOCKRIGHT] = SDLK_RIGHT;
+ keymap[SCANCODE_END] = SDLK_END;
+ keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN;
+ keymap[SCANCODE_PAGEDOWN] = SDLK_PAGEDOWN;
+ keymap[SCANCODE_INSERT] = SDLK_INSERT;
+ keymap[SCANCODE_REMOVE] = SDLK_DELETE;
+ keymap[119] = SDLK_PAUSE;
+ keymap[SCANCODE_RIGHTWIN] = SDLK_RSUPER;
+ keymap[SCANCODE_LEFTWIN] = SDLK_LSUPER;
+ keymap[127] = SDLK_MENU;
+}
+
+static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
+{
+ /* Set the keysym information */
+ keysym->scancode = scancode;
+ keysym->sym = keymap[scancode];
+ keysym->mod = KMOD_NONE;
+
+ /* If UNICODE is on, get the UNICODE value for the key */
+ keysym->unicode = 0;
+ if ( SDL_TranslateUNICODE && vga_keymap ) {
+ int map;
+ SDLMod modstate;
+
+ modstate = SDL_GetModState();
+ map = 0;
+ if ( modstate & KMOD_SHIFT ) {
+ map += 1;
+ }
+ if ( modstate & KMOD_CTRL ) {
+ map += 2;
+ }
+ if ( modstate & KMOD_ALT ) {
+ map += 4;
+ }
+ if ( !(vga_keymap->key[scancode].spcl & (0x80 >> map)) ) {
+ keysym->unicode = vga_keymap->key[scancode].map[map];
+ }
+
+ }
+ return(keysym);
+}
+