freebsd-ports/audio/vgmplay/Makefile
Piotr Kubaj d61f31c137 audio/vgmplay: correct endianness on big-endian architectures
By default little-endian is specified, which may result in runtime issues. Set it to big-endian where needed.

Also add USES=localbase:ldflags.

PR:		237173
Approved by:	tagattie@yandex.com (maintainer), linimon (mentor)
Differential Revision:	https://reviews.freebsd.org/D19994
2019-05-04 22:14:02 +00:00

56 lines
1.7 KiB
Makefile

# $FreeBSD$
PORTNAME= vgmplay
PORTVERSION= 0.40.9
PORTREVISION= 1
CATEGORIES= audio
MASTER_SITES= https://github.com/vgmrips/${PORTNAME}/releases/download/${PORTVERSION}/
DISTNAME= ${PORTNAME:S/vgmp/VGMP/}_${PORTVERSION:S/.//:S/./-/}_src
MAINTAINER= tagattie@yandex.com
COMMENT= Command-line player for VGM (video game music) files
LICENSE= GPLv2
LICENSE_FILE= ${WRKSRC}/licenses/GPL.txt
USES= 7z compiler dos2unix gmake
NO_WRKSUBDIR= yes
OPTIONS_SINGLE= AUDIO
OPTIONS_SINGLE_AUDIO= OSS LIBAO
OPTIONS_DEFAULT= OSS
OSS_DESC= Use OSS (/dev/dsp)
LIBAO_DESC= Use libao
OSS_MAKE_ENV+= USE_LIBAO=0
LIBAO_MAKE_ENV+= USE_LIBAO=1
LIBAO_LIB_DEPENDS= libao.so:audio/libao
LIBAO_USES= localbase:ldflags
MAKE_ENV+= PREFIX=${LOCALBASE} ${MAKE_ENV_${ARCH}}
MAKE_ENV_powerpc64= BYTE_ORDER=2
MAKE_ENV_powerpc= BYTE_ORDER=2
MAKE_ENV_powerpcspe= BYTE_ORDER=2
PLIST_FILES= bin/vgmplay bin/vgm2pcm bin/vgm2wav man/man1/vgmplay.1.gz ${EXAMPLESDIR}/vgmplay.ini
.include <bsd.port.pre.mk>
post-patch:
${REINPLACE_CMD} -e 's/@//' ${WRKSRC}/Makefile
.if ${CHOSEN_COMPILER_TYPE} != clang
${REINPLACE_CMD} -e 's/-Wno-unused-but-set-variable//' ${WRKSRC}/Makefile
.endif
${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|; s|/usr/share/vgmplay|${EXAMPLESDIR}|; s|VGMPlay|vgmplay|g;' ${WRKSRC}/vgmplay.1
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/vgmplay ${STAGEDIR}${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/vgm2pcm ${STAGEDIR}${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/vgm2wav ${STAGEDIR}${PREFIX}/bin
${INSTALL_MAN} ${WRKSRC}/vgmplay.1 ${STAGEDIR}${PREFIX}/man/man1
${MKDIR} ${STAGEDIR}${EXAMPLESDIR}
${INSTALL_DATA} ${WRKSRC}/VGMPlay.ini ${STAGEDIR}${EXAMPLESDIR}/vgmplay.ini
.include <bsd.port.post.mk>