freebsd-ports/graphics/cal3d/files/patch-src_cal3d_loader.h
Kirill Ponomarev e2ca6bea49 Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:		ports/68954
Submitted by:	Stefan Walter <sw@gegenunendlich.de>
2004-07-13 08:33:57 +00:00

11 lines
244 B
C++

--- src/cal3d/loader.h.orig Tue Jul 13 10:04:57 2004
+++ src/cal3d/loader.h Tue Jul 13 10:05:09 2004
@@ -17,7 +17,7 @@
#include <string>
-#include <istream>
+#include <istream.h>
#include "cal3d/global.h"
#include "cal3d/datasource.h"