5dfaba8ea1
Quake2-LNX project aims to further develop and bug fix original Quake II code released by id Software in 1998, as well as support multiple architectures. It also includes additional rendering drivers, eyecandy stuff from Quake2Max project, and experimental IPv6 support. Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru>
85 lines
1.6 KiB
C
85 lines
1.6 KiB
C
--- src/client/cl_newfx.c.orig Thu Jun 12 14:36:30 2003
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+++ src/client/cl_newfx.c Thu Jun 12 14:58:25 2003
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@@ -143,7 +143,9 @@
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vec3_t vec;
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float len;
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// int j;
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+#ifndef QMAX
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cparticle_t *p;
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+#endif
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float dec;
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vec3_t right, up;
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// int i;
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@@ -266,11 +268,12 @@
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vec3_t vec;
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#ifdef QMAX
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vec3_t color = { color8red(color8), color8green(color8), color8blue(color8)};
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+#else
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+ int j;
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+ cparticle_t *p;
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#endif
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float len;
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- int j;
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- cparticle_t *p;
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VectorCopy (start, move);
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VectorSubtract (end, start, vec);
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@@ -448,8 +451,11 @@
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vec3_t move;
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vec3_t vec;
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float len;
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- int i, j;
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+ int i;
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+#ifndef QMAX
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+ int j;
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cparticle_t *p;
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+#endif
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float dec;
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VectorCopy (start, move);
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@@ -1062,7 +1068,9 @@
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vec3_t dir;
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int i;
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cparticle_t *p;
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+#ifndef QMAX
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static int colortable[4] = {2*8,13*8,21*8,18*8};
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+#endif
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float ratio;
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ratio = 1.0 - (((float)self->endtime - (float)cl.time)/2100.0);
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@@ -1099,7 +1107,9 @@
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vec3_t dir;
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int i;
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cparticle_t *p;
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+#ifndef QMAX
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static int colortable[4] = {110, 112, 114, 116};
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+#endif
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float ratio;
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ratio = 1.0 - (((float)self->endtime - (float)cl.time)/1000.0);
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@@ -1133,7 +1143,9 @@
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void CL_WidowSplash (vec3_t org)
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{
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+#ifndef QMAX
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static int colortable[4] = {2*8,13*8,21*8,18*8};
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+#endif
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int i;
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cparticle_t *p;
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vec3_t dir;
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@@ -1260,10 +1272,12 @@
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*/
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void CL_ColorExplosionParticles (vec3_t org, int color8, int run)
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{
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- int i, j;
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- cparticle_t *p;
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+ int i;
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#ifdef QMAX
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vec3_t color = { color8red(color8), color8green(color8), color8blue(color8)};
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+#else
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+ int j;
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+ cparticle_t *p;
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#endif
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for (i=0 ; i<128 ; i++)
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{
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