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lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown. WWW: http://www.haskell.org/HOpenGL/ PR: ports/142125 Submitted by: Jacula Modyun <jacula(at)gmail.com>
11 lines
661 B
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11 lines
661 B
Text
OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and
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lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,
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intended as a basis for a nicer interface. OpenGLRaw offers access to all
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necessary functions, tokens and types plus a general facility for loading
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extension entries. The module hierarchy closely mirrors the naming structure
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of the OpenGL extensions, making it easy to find the right module to import.
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All API entries are loaded dynamically, so no special C header files are
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needed for building this package. If an API entry is not found at runtime, a
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userError is thrown.
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WWW: http://www.haskell.org/HOpenGL/
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