freebsd-ports/games/palomino/Makefile
2008-10-01 16:33:24 +00:00

82 lines
2.6 KiB
Makefile

# New ports collection makefile for: palomodulesmemino
# Date created: 28 August 2006
# Whom: Andrew Pantyukhin <infofarmer@FreeBSD.org>
#
# $FreeBSD$
#
PORTNAME= palomino
PORTVERSION= 20080925
CATEGORIES= games
MASTER_SITES= SF/${PORTNAME}-sim \
ftp://ftp.palomino3d.org/sim/
DISTFILES= ${PORTNAME}_src_${PORTVERSION}${EXTRACT_SUFX} \
${PORTNAME}_data_misc_${MISC_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_models_${MODELS_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_sounds_${SOUNDS_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_terrain_${TERRAIN_VER}${EXTRACT_SUFX}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Action flight simulator with its own 3D engine
LIB_DEPENDS= osg.44:${PORTSDIR}/graphics/osg
USE_BZIP2= yes
USE_GL= gl
USE_CMAKE= yes
MISC_VER= 20080925
MODELS_VER= 20080712
SOUNDS_VER= 20080704
TERRAIN_VER= 20080131
WRKSRC= ${WRKDIR}/${PORTNAME}
OPTIONS= JOYSTICK "Enable joystick support through linux-js" on \
SOUND "Enable sound support through plib" on \
GUI "Enable FLTK GUI" on
.include <bsd.port.pre.mk>
.if !defined(WITHOUT_JOYSTICK)
BUILD_DEPENDS+= ${LOCALBASE}/include/linux/joystick.h:${PORTSDIR}/devel/linux-js
RUN_DEPENDS+= ${LOCALBASE}/include/linux/joystick.h:${PORTSDIR}/devel/linux-js
.endif
.if !defined(WITHOUT_SOUND)
BUILD_DEPENDS+= ${LOCALBASE}/lib/libplibsl.a:${PORTSDIR}/x11-toolkits/plib
.endif
.if !defined(WITHOUT_GUI)
LIB_DEPENDS+= fltk.1:${PORTSDIR}/x11-toolkits/fltk
.endif
post-patch:
.if defined(WITHOUT_JOYSTICK)
@${REINPLACE_CMD} -e 's|OS_FREEBSD|0|' ${WRKSRC}/src/input/joystick.* \
${WRKSRC}/src/input/joystick_linux.* ${WRKSRC}/src/control/conf.cc
.endif
@${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \
${WRKSRC}/CMakeLists.txt
.if defined(WITHOUT_SOUND)
@${REINPLACE_CMD} -e '/FIND_PACKAGE(PLIB/ d' ${WRKSRC}/CMakeLists.txt
.endif
.if defined(WITHOUT_GUI)
@${REINPLACE_CMD} -e '/FIND_PACKAGE(FLTK/ d' ${WRKSRC}/CMakeLists.txt
.endif
@${REINPLACE_CMD} -e '/FIND_PACKAGE(OSSIM/ d' ${WRKSRC}/CMakeLists.txt
@${REINPLACE_CMD} -e 's|ENV||' ${WRKSRC}/build/program/CMakeLists.txt
@${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\
${WRKSRC}/src/base/conf.cc
@${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \
${WRKSRC}/src/lua_bind/defs.hh
@${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc
post-install:
${MKDIR} ${DATADIR}
cd ${WRKSRC}/ && ${COPYTREE_SHARE} "data scripts" ${DATADIR}/
# docs are used from within the game, thus this is unconditional
${MKDIR} ${DOCSDIR}
cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} "*" ${DOCSDIR}/
.include <bsd.port.post.mk>