freebsd-ports/games/quake2max/files/patch-Makefile
2006-08-07 19:35:19 +00:00

93 lines
3.3 KiB
Text

--- Makefile.orig Wed Jan 11 16:55:21 2006
+++ Makefile Mon Aug 7 16:31:23 2006
@@ -17,15 +17,16 @@
#OPTIONS
######################################
-BUILD_3ZB2_SUPPORT=YES #For play Capture the Flag with bots is required to YES, there is a bug
-BUILD_DATADIR=NO # Use DATADIR to read (data, renderers, etc.) and ~/.quake2 to write.
-BUILD_DEDICATED=NO # build a dedicated quake2 server
-BUILD_GAME=YES # game$(ARCH).so
-BUILD_GLX=YES # X11 GLX driver. Works somewhat ok.
-BUILD_QUAKE2MAX=YES # kmquake executable (uses OSS for cdrom and sound)
-BUILD_QUAKE2MAX-SDL=YES # kmquake2-sdl executable (uses SDL for cdrom and sound)
-BUILD_LIBDIR=NO # Use LIBDIR to read data and renderers (independent from DATADIR).
-BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people.
+BUILD_3ZB2_SUPPORT?=NO #For play Capture the Flag with bots is required to YES, there is a bug
+BUILD_DATADIR?=YES # Use DATADIR to read (data, renderers, etc.) and ~/.quake2 to write.
+BUILD_DEDICATED?=NO # build a dedicated quake2 server
+BUILD_GAME?=NO # game$(ARCH).so
+BUILD_GLX?=NO # X11 GLX driver. Works somewhat ok.
+BUILD_QUAKE2MAX?=NO # kmquake executable (uses OSS for cdrom and sound)
+BUILD_QUAKE2MAX-SDL?=NO # kmquake2-sdl executable (uses SDL for cdrom and sound)
+BUILD_LIBDIR?=YES # Use LIBDIR to read data and renderers (independent from DATADIR).
+BUILD_SDLGL?=NO # SDL OpenGL driver. Works fine for some people.
+WITH_OPTIMIZED_CFLAGS?=NO # Enable compilation optimizations.
######################################
@@ -38,14 +39,17 @@
CC?=gcc
BASE_CFLAGS= #-Wall -pipe
DEBUG_CFLAGS=$(BASE_CFLAGS) -g -ggdb
-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations
+RELEASE_CFLAGS=$(BASE_CFLAGS)
-ifeq ($(ARCH),i386)
- RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing
+ifeq ($(WITH_OPTIMIZED_CFLAGS),YES)
+ RELEASE_CFLAGS+=-O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations
+ ifeq ($(ARCH),i386)
+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing
+ endif
endif
-BUILD_DEBUG_DIR=debug$(ARCH)
-BUILD_RELEASE_DIR=release$(ARCH)
+BUILD_DEBUG_DIR=debug
+BUILD_RELEASE_DIR=release
CLIENT_DIR=$(MOUNT_DIR)/client
SERVER_DIR=$(MOUNT_DIR)/server
@@ -133,7 +137,7 @@
endif
ifeq ($(strip $(BUILD_GAME)),YES)
- TARGETS+=$(BINDIR)/baseq2/game$(ARCH).$(SHLIBEXT)
+ TARGETS+=$(BINDIR)/baseq2/game.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_QUAKE2MAX)),YES)
@@ -249,11 +253,11 @@
$(BUILDDIR)/client/cd_sdl.o \
$(BUILDDIR)/client/snd_sdl.o
-ifeq ($(ARCH),axp)
-QUAKE2_AS_OBJS = #blank
-else
+ifeq ($(ARCH),i386)
QUAKE2_AS_OBJS = \
$(BUILDDIR)/client/snd_mixa.o
+else
+QUAKE2_AS_OBJS = # empty
endif
$(BINDIR)/quake2max : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS)
@@ -478,7 +482,7 @@
$(DO_DED_CC)
$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c
- $(DO_DED_DEBUG_CC)
+ $(DO_DED_CC)
$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c
$(DO_DED_CC)
@@ -579,7 +583,7 @@
$(BUILDDIR)/game/p_weapon.o \
$(BUILDDIR)/game/m_flash.o
-$(BINDIR)/baseq2/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
+$(BINDIR)/baseq2/game.$(SHLIBEXT) : $(GAME_OBJS)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c