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at least on Linux and Windows, and probably more), compiler-independent (it compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably more), and driver-independent. A reference driver for SDL is provided, and it is straightforward to write one for yourself should you decide to do so. Features: * True modularity. You provide the initialized OpenGL environment and user input, and GG provides the GUI behavior. A reference SDL input driver is provided. * Independence of platform, compiler, and input driver/application framework. * Applicability to multiple types of frame-based apps. Any frame-based app can use GG, from FPS to TBS games. Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays of makink you understand our code. WWW: http://gigi.sourceforge.net/
18 lines
894 B
Text
18 lines
894 B
Text
GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs
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at least on Linux and Windows, and probably more), compiler-independent (it
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compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably
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more), and driver-independent. A reference driver for SDL is provided, and it
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is straightforward to write one for yourself should you decide to do so.
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Features:
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* True modularity. You provide the initialized OpenGL environment and user
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input, and GG provides the GUI behavior. A reference SDL input driver is
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provided.
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* Independence of platform, compiler, and input driver/application framework.
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* Applicability to multiple types of frame-based apps. Any frame-based app can
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use GG, from FPS to TBS games.
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Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays
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of makink you understand our code.
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WWW: http://gigi.sourceforge.net/
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