It's unfortunate transition time when they cannot be updated separately, not at least without some ugly patching. Make Stellarium use static release tarball instead of the generated by GitHub one. While currently it does not win us much, next version will be additionally offering smaller .tar.xz distfile which we'll switch to more easily. Enforce Qt5 build for now. While Stellarium and its dependencies are Qt6-ready, providing correct and coherent flavors for all of them is too much work for little gain. Everyone should be using Qt5 anyways. PR: 266915
49 lines
2.4 KiB
Text
49 lines
2.4 KiB
Text
bin/calcmysky
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bin/showmysky
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include/ShowMySky/AtmosphereRenderer.hpp
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include/ShowMySky/Exception.hpp
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include/ShowMySky/Settings.hpp
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lib/ShowMySky-Qt5/cmake/ShowMySky-Qt5Config-%%CMAKE_BUILD_TYPE%%.cmake
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lib/ShowMySky-Qt5/cmake/ShowMySky-Qt5Config.cmake
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lib/libShowMySky-Qt5.so
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lib/libShowMySky-Qt5.so.14
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lib/libShowMySky-Qt5.so.14.0.0
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share/CalcMySky/shaders/accumulate-single-scattering-texture.frag
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share/CalcMySky/shaders/calc-view-dir.h.glsl
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share/CalcMySky/shaders/common-functions.frag
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share/CalcMySky/shaders/common-functions.h.glsl
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share/CalcMySky/shaders/compute-direct-irradiance.frag
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share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag
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share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag
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share/CalcMySky/shaders/compute-indirect-irradiance.frag
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share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag
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share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag
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share/CalcMySky/shaders/compute-multiple-scattering.frag
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share/CalcMySky/shaders/compute-scattering-density.frag
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share/CalcMySky/shaders/compute-single-scattering.frag
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share/CalcMySky/shaders/compute-transmittance-functions.h.glsl
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share/CalcMySky/shaders/compute-transmittance.frag
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share/CalcMySky/shaders/copy-scattering-texture-2d.frag
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share/CalcMySky/shaders/copy-scattering-texture-3d.frag
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share/CalcMySky/shaders/direct-irradiance.frag
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share/CalcMySky/shaders/direct-irradiance.h.glsl
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share/CalcMySky/shaders/eclipsed-direct-irradiance.frag
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share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl
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share/CalcMySky/shaders/multiple-scattering-light-pollution.frag
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share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl
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share/CalcMySky/shaders/multiple-scattering.frag
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share/CalcMySky/shaders/multiple-scattering.h.glsl
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share/CalcMySky/shaders/render.frag
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share/CalcMySky/shaders/shader.geom
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share/CalcMySky/shaders/shader.vert
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share/CalcMySky/shaders/single-scattering-eclipsed.frag
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share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl
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share/CalcMySky/shaders/single-scattering-light-pollution.frag
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share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl
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share/CalcMySky/shaders/single-scattering.frag
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share/CalcMySky/shaders/single-scattering.h.glsl
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share/CalcMySky/shaders/texture-coordinates.frag
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share/CalcMySky/shaders/texture-coordinates.h.glsl
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share/CalcMySky/shaders/texture-sampling-functions.frag
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share/CalcMySky/shaders/texture-sampling-functions.h.glsl
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share/CalcMySky/shaders/version.h.glsl
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