freebsd-ports/devel/rlvm/files/patch-SConscript.luarlvm
Jan Beich 839fe7d15a Add new port devel/rlvm
PR:		195964
Differential Revision:	https://reviews.freebsd.org/D1696
Reviewed by:	bapt
Approved by:	bapt (mentor)

rlvm is a Free Software reimplementation of VisualArt's KK's RealLive
interpreter, used in the games Kanon, Air, CLANNAD, Planetarian,
Tomoyo After and Little Busters, among many others.

WWW: http://www.elliotglaysher.org/rlvm/
2015-01-30 13:19:37 +00:00

20 lines
822 B
Text

--- SConscript.luarlvm~
+++ SConscript.luarlvm
@@ -31,7 +31,7 @@ config = test_env.Configure()
# Building the luaRlvm test harness requires having lua installed; if we do
# have lua installed, go ahead and use it, but don't really worry if this fails
# since end users don't use this binary.
-if config.CheckLibWithHeader('lua5.1', 'lua5.1/lua.h', 'cpp'):
+if config.CheckLibWithHeader('lua-5.1', 'lua51/lua.h', 'cpp'):
env['BUILD_LUA_TESTS'] = True
else:
print "Not building luaRlvm. (Don't worry, it's only a testing tool!)"
@@ -50,7 +50,7 @@ script_machine_files = [
]
if env['BUILD_LUA_TESTS'] == True:
- test_env.Append(CPPPATH = [ "/usr/include/lua5.1" ] )
+ test_env.Append(CPPPATH = [ env['ENV']['LUA_INCDIR'] ] )
# Build our included copy of luabind.
test_env.BuildSubcomponent("luabind")