freebsd-ports/japanese/nethack34/files/patch-sys-unix-Makefile.top
John Marino b6fb83656d japanese/nethack34: Fix segfault on amd64 among other things
PR:		194611
Submitted by:	WATANABE Kazuhiro
2014-11-09 16:31:19 +00:00

139 lines
5.2 KiB
Text

--- sys/unix/Makefile.top.orig 2014-10-22 13:50:35.000000000 +0900
+++ sys/unix/Makefile.top 2014-10-22 13:52:56.000000000 +0900
@@ -14,7 +14,6 @@
# MAKE = make
# make NetHack
-PREFIX = /usr
GAME = jnethack
# GAME = nethack.prg
GAMEUID = games
@@ -22,10 +21,10 @@
# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
-GAMEPERM = 04755
-FILEPERM = 0644
+GAMEPERM = 02755
+FILEPERM = 0664
EXEPERM = 0755
-DIRPERM = 0755
+DIRPERM = 0775
# GAMEDIR also appears in config.h as "HACKDIR".
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
@@ -35,12 +34,12 @@
# therefore there should not be anything in GAMEDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
-GAMEDIR = $(PREFIX)/games/lib/$(GAME)dir
+GAMEDIR = ${PREFIX}/share/jnethack
VARDIR = $(GAMEDIR)
-SHELLDIR = $(PREFIX)/games
+SHELLDIR = $(PREFIX)/bin
# per discussion in Install.X11 and Install.Qt
-VARDATND =
+# VARDATND =
# VARDATND = x11tiles NetHack.ad pet_mark.xbm
# VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm
# for Atari/Gem
@@ -48,7 +47,7 @@
# for BeOS
# VARDATND = beostiles
# for Gnome
-# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
+VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
VARDATD = data joracles options quest.dat jrumors
VARDAT = $(VARDATD) $(VARDATND)
@@ -185,55 +184,38 @@
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
- cp src/$(GAME) $(GAMEDIR)
- cp util/recover $(GAMEDIR)
- -rm -f $(SHELLDIR)/$(GAME)
+ ${BSD_INSTALL_PROGRAM} src/$(GAME) ${DESTDIR}$(GAMEDIR)
+ ${BSD_INSTALL_PROGRAM} util/recover ${DESTDIR}$(GAMEDIR)
+ -rm -f ${DESTDIR}$(SHELLDIR)/$(GAME)
sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
< sys/unix/nethack.sh \
- > $(SHELLDIR)/$(GAME)
-# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
- $(CHGRP) $(GAMEGRP) $(GAME) recover )
- chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
- chmod $(EXEPERM) $(GAMEDIR)/recover
- -$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
- $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
- chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
+ > ${DESTDIR}$(SHELLDIR)/$(GAME)
dofiles-dlb: check-dlb
- ( cd dat ; cp nhdat $(DATNODLB) $(GAMEDIR) )
+ ( cd dat ; cp nhdat $(DATNODLB) ${DESTDIR}$(GAMEDIR) )
# ( cd win/X11 ; cp JNetHack.ad $(GAMEDIR)/JNetHack )
# ( cd win/gtk ; cp GTKRC $(GAMEDIR)/gtkrc )
# ( bdftopcf win/X11/nh10.bdf > $(GAMEDIR)/nh10.pcf ; mkfontdir $(GAMEDIR))
-# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
- $(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
- chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
- ( cd dat ; cp $(DAT) $(GAMEDIR) )
+ ( cd dat ; cp $(DAT) ${DESTDIR}$(GAMEDIR) )
# ( cd win/X11 ; cp JNetHack.ad $(GAMEDIR)/JNetHack )
# ( cd win/gtk ; cp GTKRC $(GAMEDIR)/gtkrc )
# ( bdftopcf win/X11/nh10.bdf > $(GAMEDIR)/nh10.pcf ; mkfontdir $(GAMEDIR))
-# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
- $(CHGRP) $(GAMEGRP) $(DAT) ; \
- chmod $(FILEPERM) $(DAT) )
update: $(GAME) recover $(VARDAT) dungeon spec_levs
# (don't yank the old version out from under people who're playing it)
- -mv $(GAMEDIR)/$(GAME) $(GAMEDIR)/$(GAME).old
+ -mv ${DESTDIR}$(GAMEDIR)/$(GAME) ${DESTDIR}$(GAMEDIR)/$(GAME).old
# quest.dat is also kept open and has the same problems over NFS
# (quest.dat may be inside nhdat if dlb is in use)
- -mv $(GAMEDIR)/quest.dat $(GAMEDIR)/quest.dat.old
- -mv $(GAMEDIR)/nhdat $(GAMEDIR)/nhdat.old
+ -mv ${DESTDIR}$(GAMEDIR)/quest.dat ${DESTDIR}$(GAMEDIR)/quest.dat.old
+ -mv ${DESTDIR}$(GAMEDIR)/nhdat ${DESTDIR}$(GAMEDIR)/nhdat.old
# set up new versions of the game files
( $(MAKE) dofiles )
# touch time-sensitive files
-touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
- -touch -c $(VARDIR)/save/*
touch $(VARDIR)/perm $(VARDIR)/record
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
@@ -241,20 +223,14 @@
install: $(GAME) recover $(VARDAT) dungeon spec_levs
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
- -mkdir -p $(SHELLDIR)
- -rm -rf $(GAMEDIR) $(VARDIR)
- -mkdir -p $(SHELLDIR)/lib $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+ -mkdir -p ${DESTDIR}$(SHELLDIR)
+ -rm -rf ${DESTDIR}$(GAMEDIR) ${DESTDIR}$(VARDIR)
+ -mkdir -p ${DESTDIR}$(GAMEDIR) ${DESTDIR}$(VARDIR) ${DESTDIR}$(VARDIR)/save
-rmdir ./-p
- -$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
- $(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
- chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
- touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile
- -( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
- $(CHGRP) $(GAMEGRP) perm record logfile ; \
- chmod $(FILEPERM) perm record logfile )
+ touch ${DESTDIR}$(VARDIR)/perm ${DESTDIR}$(VARDIR)/record ${DESTDIR}$(VARDIR)/logfile
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.