PR: 195964 Differential Revision: https://reviews.freebsd.org/D1696 Reviewed by: bapt Approved by: bapt (mentor) rlvm is a Free Software reimplementation of VisualArt's KK's RealLive interpreter, used in the games Kanon, Air, CLANNAD, Planetarian, Tomoyo After and Little Busters, among many others. WWW: http://www.elliotglaysher.org/rlvm/
24 lines
962 B
Text
24 lines
962 B
Text
--- SConscript.luarlvm~
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+++ SConscript.luarlvm
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@@ -52,8 +52,7 @@ script_machine_files = [
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if env['BUILD_LUA_TESTS'] == True:
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test_env.Append(CPPPATH = [ env['ENV']['LUA_INCDIR'] ] )
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- # Build our included copy of luabind.
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- test_env.BuildSubcomponent("luabind")
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+ test_env.Append(LIBS = ["luabind"])
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test_env.RlvmProgram("lua_rlvm", ['test/lua_rlvm.cc', script_machine_files],
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use_lib_set = ["SDL", "LUA"],
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--- SConscript.test~
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+++ SConscript.test
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@@ -23,8 +23,7 @@ test_env.Append(CPPPATH = ["#/test"])
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# We need to build gtest/gmock always. Downstream distributors: if you comment
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# this out and add a ParseConfig, make sure to do it here in |test_env| instead
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# of one of the environments that could link gtest into the main rlvm binary.
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-test_env.BuildSubcomponent("gtest")
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-test_env.BuildSubcomponent("gmock")
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+test_env.Append(LIBS = ["gtest", "gmock"])
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test_case_files = [
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"test/test_system/test_machine.cc",
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