Input: sidewinder - mark expected switch fall-throughs
In preparation to enabling -Wimplicit-fallthrough, mark switch cases where we are expecting to fall through. Addresses-Coverity-ID: 114763 Addresses-Coverity-ID: 114764 Addresses-Coverity-ID: 114765 Addresses-Coverity-ID: 114766 Signed-off-by: Gustavo A. R. Silva <garsilva@embeddedor.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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1 changed files with 5 additions and 5 deletions
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@ -672,16 +672,16 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
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switch (i * m) {
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case 60:
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sw->number++;
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sw->number++; /* fall through */
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case 45: /* Ambiguous packet length */
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if (j <= 40) { /* ID length less or eq 40 -> FSP */
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case 43:
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sw->type = SW_ID_FSP;
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break;
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}
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sw->number++;
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sw->number++; /* fall through */
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case 30:
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sw->number++;
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sw->number++; /* fall through */
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case 15:
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sw->type = SW_ID_GP;
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break;
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@ -697,9 +697,9 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
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sw->type = SW_ID_PP;
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break;
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case 66:
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sw->bits = 3;
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sw->bits = 3; /* fall through */
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case 198:
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sw->length = 22;
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sw->length = 22; /* fall through */
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case 64:
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sw->type = SW_ID_3DP;
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if (j == 160)
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