clk: mmp: try to use closer one when do round rate
The orignal code will use the bigger rate between "previous rate" and "current rate" when caculate the rate. In fact, hardware cares about the closest one. So choose the closer rate between "previous rate" and "current rate". Signed-off-by: Chao Xie <chao.xie@marvell.com> Signed-off-by: Mike Turquette <mturquette@linaro.org>
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1 changed files with 7 additions and 3 deletions
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@ -45,10 +45,14 @@ static long clk_factor_round_rate(struct clk_hw *hw, unsigned long drate,
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if (rate > drate)
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break;
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}
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if ((i == 0) || (i == factor->ftbl_cnt))
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if ((i == 0) || (i == factor->ftbl_cnt)) {
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return rate;
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else
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return prev_rate;
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} else {
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if ((drate - prev_rate) > (rate - drate))
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return rate;
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else
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return prev_rate;
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}
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}
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static unsigned long clk_factor_recalc_rate(struct clk_hw *hw,
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