[TCP] tcp_vegas: Fix slow start
Vegas' slow start was only adding one MSS per RTT rather than one for every ack. Slow start behavior should now match Reno. Signed-off-by: Thomas Young <tyo@ee.mu.oz.au> Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
parent
9369986306
commit
74cb879822
1 changed files with 4 additions and 0 deletions
|
@ -330,6 +330,10 @@ static void tcp_vegas_cong_avoid(struct sock *sk, u32 ack,
|
|||
vegas->cntRTT = 0;
|
||||
vegas->minRTT = 0x7fffffff;
|
||||
}
|
||||
/* Use normal slow start */
|
||||
else if (tp->snd_cwnd <= tp->snd_ssthresh)
|
||||
tcp_slow_start(tp);
|
||||
|
||||
}
|
||||
|
||||
/* Extract info for Tcp socket info provided via netlink. */
|
||||
|
|
Loading…
Reference in a new issue