HID: wiimote: fix nunchuck button parser
The buttons of the Wii Remote Nunchuck extension are actually active low. Fix the parser to forward the inverted values. The comment in the function always said "0 == pressed" but the implementation was wrong from the beginning. Cc: stable@vger.kernel.org Reported-by: Victor Quicksilver <victor.quicksilver@gmail.com> Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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1 changed files with 4 additions and 4 deletions
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@ -403,14 +403,14 @@ static void handler_nunchuck(struct wiimote_ext *ext, const __u8 *payload)
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if (ext->motionp) {
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if (ext->motionp) {
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input_report_key(ext->input,
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input_report_key(ext->input,
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wiiext_keymap[WIIEXT_KEY_Z], !!(payload[5] & 0x04));
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wiiext_keymap[WIIEXT_KEY_Z], !(payload[5] & 0x04));
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input_report_key(ext->input,
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input_report_key(ext->input,
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wiiext_keymap[WIIEXT_KEY_C], !!(payload[5] & 0x08));
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wiiext_keymap[WIIEXT_KEY_C], !(payload[5] & 0x08));
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} else {
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} else {
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input_report_key(ext->input,
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input_report_key(ext->input,
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wiiext_keymap[WIIEXT_KEY_Z], !!(payload[5] & 0x01));
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wiiext_keymap[WIIEXT_KEY_Z], !(payload[5] & 0x01));
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input_report_key(ext->input,
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input_report_key(ext->input,
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wiiext_keymap[WIIEXT_KEY_C], !!(payload[5] & 0x02));
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wiiext_keymap[WIIEXT_KEY_C], !(payload[5] & 0x02));
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}
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}
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input_sync(ext->input);
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input_sync(ext->input);
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